Thanks for comments ^^
However im kinda scared of starting texturing this model cause i suck at uv mapping especially for architectural structures like this one
Quote: "Nice poly work, but the proportions are not working, Fable is a very stylised game, and you will notice that the houses are exaggerated at certain areas. The rule of thumb is to usually warp of curve the main structure, exaggerate the door, the window(which you have done) and the base. You also need to increase the size of the roof, maybe curve the sides outwards and you should be on the right tacks."
Thanks, the main idea was to give it a really fantasy overdone look but i kinda developed my own realistic way of it, however i did move the roof like you said but its probably not good enough or its just that the camera angle prevents you from seeing it :/
The door and some of the sides and some details still need to be done tough and im considering scaling it a little bit up too
Dont mess with me, i have cookies!