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FPSC Classic Product Chat / Any free "dull" shaders?

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SekoIdiootti
17
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Joined: 14th Mar 2009
Location: Finland
Posted: 25th Mar 2010 20:44
Well, I've been kinda annoyed lately, because I don't know if there is any "dull" shaders for characters... I mean, so they'd look like part of the environment... I mean, all character shaders are always so shiny...
And CoZ's shaders might be the answer, but I've read that he doesn't allow everyone using his shaders...
So... Is there any?

Aaagreen
18
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Joined: 4th Sep 2007
Location: City 17
Posted: 25th Mar 2010 20:47
I agree, character shaders should have light phong not be covered in water

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
EGG HEAD OF DOOM
17
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Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 25th Mar 2010 21:17
well you can try writing your own shader with notepad++


[url]http://www.wix.com/AsherSackman/Reality-Tech[url]
Indie Game Studio (with one person in it)
PW Productions
17
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 25th Mar 2010 21:22
Quote: "well you can try writing your own shader with notepad++"


Writing? From scratch? You could try editing a shader but it would take lots of work and lots of fails

New Site is up! Go check it out!
Shadowtroid
16
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Joined: 23rd Dec 2009
Location: nope
Posted: 25th Mar 2010 21:48
Well, the MP 22 character shader template is pretty good for this. If you have MP 22 and Dark Shader you can make an awesome character shader.

SekoIdiootti
17
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Joined: 14th Mar 2009
Location: Finland
Posted: 25th Mar 2010 23:11
Well, I don't have Dark Shader... And for some reason, all shaders of MP22 don't work... So, well...
Also, PW Productions, I've tried editing shaders, but with no success... I just can't make anything that is "dull"...

Shadowtroid
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Posted: 26th Mar 2010 00:32
They don't? What graphics card do you have?

bond1
20
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Joined: 27th Oct 2005
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Posted: 26th Mar 2010 00:54 Edited at: 26th Mar 2010 01:09
All my character shaders DO have a phong specular component, in MP22 and Zombie Apocolypse. Phong and Blinn lighting calculate diffuse lighting the same way, the only difference is in how spec is calculated.

How shiny you make them is up to you. If you set the specular map to pure black, or nearly black, you will have nice soft diffuse lighting. Also, if you are editing MP22 shaders, keep the glossiness and globalspec value low as well.

In the Dark Shader video included for MP22, you can see how I make the Dante character appear to be made out of a clay-like material.



Quote: " And for some reason, all shaders of MP22 don't work"


For example?

----------------------------------------
"bond1 - You see this name, you think dirty."
Toasty Fresh
19
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 26th Mar 2010 01:59
Indeed. To get a dull shader, all you need is CoZ's entity shader, and edit the spec map so it's less shiny. Basically, just make a normal map from the character's texture, desaturate, invert, then turn down the brightness and up the contrast. There's your specular map. The blacker something is the less shiny it will be when the shader is applied.

Hope I helped
creator of zombies
20
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Joined: 16th Feb 2006
Location: UK: West Wales
Posted: 26th Mar 2010 20:02
Quote: "but I've read that he doesn't allow everyone using his shaders"


All of my shaders may be used for Non-commercial use (commercial use requires my permission.

On the shader front, I have been keeping my SM4 shader dev (including SM3)quiet for some time, although all shall be revealed when the migration is released.

CoZ

-Demon Sun: Lead Developer-
Dead Man's Cradle: Lead Developer
SekoIdiootti
17
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Location: Finland
Posted: 26th Mar 2010 21:03
@CoZ: Oh, I didn't know that.

PW Productions
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Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 27th Mar 2010 06:34 Edited at: 27th Mar 2010 06:35
Quote: "Also, PW Productions, I've tried editing shaders, but with no success... I just can't make anything that is "dull"..."


Yes, I never said I didn't ever try to mess with shaders or that you have no shader knowledge; I have a wide knowledge of shaders (and apparently you do know how to edit shaders) and have edited and 'created' (with the help of things like bond1's MP22 tutorial) multiple FX files. I was simply saying it would be nearly impossible for a user to write a shader from scratch.

New Site is up! Go check it out!
SekoIdiootti
17
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Joined: 14th Mar 2009
Location: Finland
Posted: 27th Mar 2010 10:10
Yeah, I know what you meant. And I didn't mean what you thought I meant, LOL! I meant that making something that isn't overly shiny isn't somehow possible, lol...

PW Productions
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Location: sitting in a chair.
Posted: 27th Mar 2010 20:02
Yeah, I just realised how I misunderstood you real bad, oops. I'm so tired^^

New Site is up! Go check it out!

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