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Dark GDK / How can I remove sky box lines without using dbSetObjectTexture method ??

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ZooMxLLL
15
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Joined: 7th Mar 2009
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Posted: 26th Mar 2010 12:58
How can I remove sky box lines without using dbSetObjectTexture method ?? becouse this method makes some problems with normale map Objects...
(Image in Attach file)

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Cetobasilius
14
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Joined: 29th Dec 2009
Location: Mexico
Posted: 27th Mar 2010 00:19
what do you exactly mean? i do it that way and it only affects the skybox... like so:

dbSetObjectTexture(skyboxnumber,3,2);

ps. i use 3 but in the docs it says 2 i dont know

hi
ZooMxLLL
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Posted: 28th Mar 2010 16:40
I mean this method with any number makes some problems with normal-map texture objects....... DO you have other solution to solve Lines problem ???
ZooMxLLL
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Posted: 29th Mar 2010 17:47
NO one from GDK experts can solve this problem ??
dark coder
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Joined: 6th Oct 2002
Location: Japan
Posted: 29th Mar 2010 19:54
Quote: "I mean this method with any number makes some problems with normal-map texture objects"


You're saying that calling this function on your skybox object causes other objects to be affected as well? If so, then that is a bug. But I've never noticed this, the alternatives are to manually set the sampling mode through GDK's internal structures, or to use a shader for the skybox that has these sampling settings.

ZooMxLLL
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Posted: 29th Mar 2010 23:49
Thanks dark coder......These photos will illustrate the problem

Before using dbSetObjectTexture method



After using dbSetObjectTexture method

Cetobasilius
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Posted: 30th Mar 2010 00:42
please post some code. we cant be guessing whats wrong

hi
ZooMxLLL
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Posted: 30th Mar 2010 06:18
I'm sorry This my Code

It's not full code of my game...Becouse my full code is very Big

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