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FPSC Classic Product Chat / -*FPGC Discussion Thread*-

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Marc Steene
FPSC Master
20
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 26th Mar 2010 15:23 Edited at: 3rd Apr 2010 11:46


Recently, a new version of FPS Creator was announced and to be named "First Person Game Creator" (FPGC). It would be a version of FPS Creator without guns, violence, or blood of any kind and will be more geared towards young users and puzzle/adventure games.



It will be similar to FPS Creator, but everything which could be inappropriate for a younger audience has been removed. This includes guns, blood, violence, and damage HUDs. New features will be implemented which will make the FPGC more accessible to people who want to create adventure, puzzle, and educational games.





These features have been taken from a list founded here: http://code.google.com/p/fpscreatorengine/source/browse/trunk/readme.txt

Please note: Current feature list is messy and disorganised as it has been taken straight from Lee's list. I will clean it up over time.

New Features

Controller Hints to show which keys a user can press - COMPLETE
Mouse buttons reversed so left clicking will pickup/drop an entity - COMPLETE
Mouse Sensitivity flag added to SETUP.INI - COMPLETE
Wrench feature added which can be used to fix broken doors - COMPLETE
New sounds - COMPLETE
Removed any additional references to guns and ammo from the interface and arena - COMPLETE
New "Art Mode" Feature - COMPLETE
New Map Editor Visuals - COMPLETE
Dropping Equipment/Items - COMPLETE
Removed ALT-TAB bug where the game is not visible - COMPLETE
Added HASEQUIPMENT to mirror HASWEAPON so characters can hold equipment instead of weapons - COMPLETE
Added new WEBLINK action as part of NEWMEDIAINZONE.FPI (used by MEDIA ZONE) to launch web links - COMPLETE
Added warning bar when user is putting too many entities down - COMPLETE

MORE FEATURES TO BE REVEALED






UPDATE 02/04/2010

According to the GoogleCode changelist, some new features have been added/issues sorted out. The list is below:



It looks as if FPGC is going to get the same graphical features as FPS Creator, including PS2.0 shaders and the particle system. It also looks like a different lighting method will be involved, based on all like entities being converted to entitylight types.

UPDATE 03/04/10

Lee has kindly answered some questions about the First Person Game Creator.

1. What made you decide to come up with the idea of FPGC?
LEE: We had an increasing number of schools and universities that wanted to use FPSC, liked it a lot, but because it had blood and weapons they felt parents would not like their kids being taught using violent content. We decided to strip them out, add some other nice things to replace it and create an educational product variant. We also wanted FPGC and FPSC to be the same engine, just a few flags and media changes, which means one product benefits the other as we develop.


2. Will FPSC and FPGC be two seperate programs, or a single program where modes can be toggled?
LEE: They are two separate products, with different media and some flag changes. They are essentially the same EXE though

3. Will FPGC have any features which set it apart from FPS Creator?

LEE: If anything, FPGC will be a dumb downed version so a better question would be are there any features FPSC has that FPGC does not have. For example there is no need for weapons so no need for ammo, gun settings, blood, rag doll, the list goes on. All the story telling stuff like talking characters naturally make it into FPSC as it's the same engine but the media might not be the same, but essentially FPSC will get 98% of everything FPGC has, minus some of the media.

4. What do you hope the future of FPGC will be?
LEE: If we can make it an established tool for teaching kids how to create games, focusing on good level design, good story telling skills, understanding the dynamics of game logic, difficulty curves and also bringing external content into their projects, then I think FPGC will have achieved it's purpose. Kids love playing games, and if you can get that kind of motivation in the class room then you have a room full of self-motivating eager students ready to learn more, which is the lifelong dream of every teacher. What separates FPGC from the other offerings is the level of ease with which you can create something and the quality of the games you can create by the end of the course.


Thanks for your time, and all the good work you're putting into the engines
LEE: Thanks, we try



What do you think of the new variation of FPS Creator? Will you use it? Do you think it will be successful?





[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Scurvy Lobster
20
Years of Service
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Joined: 3rd Mar 2006
Location: Denmark
Posted: 26th Mar 2010 16:23
I sent Lee an e-mail today asking for a feature for 'arrow keys only' controls.

Why? Because wasd + mouse is a huge barrier of entry for kids and many casual players. FPSC already covers hardcore gamers so FPGC should open up fully to the rest of the world. In the classic Doom and Wolfenstein 3D games arrow keys worked just fine for controls so this should be an option in FPGC in my opinion. No one complained about that until Duke Nukem 3D and Quake came around.

BlackFox
FPSC Master
18
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Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 26th Mar 2010 16:28
Quote: "Why? Because wasd + mouse is a huge barrier of entry for kids and many casual players. FPSC already covers hardcore gamers so FPGC should open up fully to the rest of the world. In the classic Doom and Wolfenstein 3D games arrow keys worked just fine for controls so this should be an option in FPGC in my opinion. No one complained about that until Duke Nukem 3D and Quake came around."


A great idea. Most of our kids automatically use the arrow keys because they associate them with movement. Having this as an option would be good.

Cheers

Mike

Marc Steene
FPSC Master
20
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 26th Mar 2010 17:19
Well said about the arrow keys. One thing I'm worried about is the inclusion of the WEBLINK action which can be used to open up a webpage. I can think of multiple ways where this feature could be easily abused.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
BlackFox
FPSC Master
18
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Location: Knight to Queens Bishop 3
Posted: 26th Mar 2010 17:53
Quote: "Well said about the arrow keys. One thing I'm worried about is the inclusion of the WEBLINK action which can be used to open up a webpage. I can think of multiple ways where this feature could be easily abused."


Unless the developer has the means to lock it down to just a specific link only. For example, you can create a link that opens in a pop-up with no address bar, tool bar, etc. That should give the developer a bit more control on that and help keep the browser from being able to go outside of the desired link.

Cheers

Mike

Marc Steene
FPSC Master
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 26th Mar 2010 18:50
BlackFox, I was referring to the developer inputting links which could contain "adult" content, or lead to the download of a virus. Of course, it could also be something completely unrelated to the game like a YouTube link.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
BlackFox
FPSC Master
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Location: Knight to Queens Bishop 3
Posted: 26th Mar 2010 18:58
Quote: "BlackFox, I was referring to the developer inputting links which could contain "adult" content, or lead to the download of a virus. Of course, it could also be something completely unrelated to the game like a YouTube link."


Ahhh, right. That's just wrong. If someone did that, then they obviously are not playing with a full deck.

Cheers

Mike

The Storyteller 01
17
Years of Service
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Joined: 11th May 2009
Location: On a silent hill in dead space
Posted: 26th Mar 2010 20:14
Honestly I think puzzles and exploration can be done with the current engine too.

And if we had the animations and the scripts EAIs wrench could easily be used right now to *fix* something instead of beating someone

In case you find my grammar and spelling weird ---> native German speaker ^^
Marc Steene
FPSC Master
20
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 26th Mar 2010 20:17
A lot of the features in the current list would be nice in the FPSC map editor, such as the 'performance hit' mode.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Shadowtroid
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Location: nope
Posted: 26th Mar 2010 21:41
For the weblink it could be set up so that you see the web page's title and such...It's very rare you see adult content without an adult address or page title.

For the engine in general...Eh, I'll probably not use it. I might have some use for it.

But overall, I like the violence. It's what makes it fun. It fuels my primal instincts.

Hador
User Banned
Posted: 27th Mar 2010 02:28
THis is really just pointless. If it where a nonviolent expansion mode for fpsc, maybe that made it necessary to have a password for violent content, i might mwould use it (just for my brothers to use). It is just stupid because I can do stuff like this in normal fpsc. A way to turn off the violence would be better.


[link]devboxportal.co.cc[/link]
PW Productions
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Location: sitting in a chair.
Posted: 27th Mar 2010 06:07
This is just for casual gamers and children; that's why it's so simpled down. They had to take out weapons and whatnot to make a different version of FPSC due to the fact that lots of users kept asking if there is a 'non-violent' version of the software...

-PwP-

New Site is up! Go check it out!
Marc Steene
FPSC Master
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Location: Bahrain
Posted: 27th Mar 2010 11:27
I think the current plan is to have standard FPS Creator, but have a violent-nonviolent toggle button which activates or deactivates certain features. A little bit like the way you select arena mode.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Red Eye
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Posted: 27th Mar 2010 12:29
As far as i am concerned, u could easily make a virus (keylogger would not be problem) in dbpro, and the antivirus would not even see it as a virus, so... I dont see the case about the webblink > virus link.

...Kranox Studios!
Marc Steene
FPSC Master
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Location: Bahrain
Posted: 27th Mar 2010 12:36
Quote: "I dont see the case about the webblink > virus link."


I'm simply outlining the possible problems which could occur by allowing the engine to open up web pages.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Red Eye
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Posted: 27th Mar 2010 12:45
I wasnt insulting u. Just saying what u can do with dbpro. ANYTHING withtout the antivirus looking.

...Kranox Studios!
Scurvy Lobster
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Posted: 27th Mar 2010 13:19
Other game engines have web openers. Game Maker can do it and I don't believe that has caused much debate.

TerrorNation
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Posted: 27th Mar 2010 13:26
Could Game Maker do that? I always thought it was a bog standard software, unless you actually paid for the Pro version...
honeyfrog
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Location: South Carolina
Posted: 27th Mar 2010 17:47
If your going to assume your kid can script video games then he or she is probably mentally capable of using a web browser and more likely than not capable of removing "child blockers".

That's a lame password.
Marc Steene
FPSC Master
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Location: Bahrain
Posted: 28th Mar 2010 18:40
bump


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Marc Steene
FPSC Master
20
Years of Service
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Joined: 27th Mar 2006
Location: Bahrain
Posted: 2nd Apr 2010 11:10
UPDATE 02/04/2010

According to the GoogleCode changelist, some new features have been added/issues sorted out. The list is below:



It looks as if FPGC is going to get the same graphical features as FPS Creator, including PS2.0 shaders and the particle system. It also looks like a different lighting method will be involved, based on all like entities being converted to entitylight types.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
Marc Steene
FPSC Master
20
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 3rd Apr 2010 11:45
UPDATE 03/04/10

Lee has kindly answered some questions about the First Person Game Creator.

1. What made you decide to come up with the idea of FPGC?
LEE: We had an increasing number of schools and universities that wanted to use FPSC, liked it a lot, but because it had blood and weapons they felt parents would not like their kids being taught using violent content. We decided to strip them out, add some other nice things to replace it and create an educational product variant. We also wanted FPGC and FPSC to be the same engine, just a few flags and media changes, which means one product benefits the other as we develop.


2. Will FPSC and FPGC be two seperate programs, or a single program where modes can be toggled?
LEE: They are two separate products, with different media and some flag changes. They are essentially the same EXE though

3. Will FPGC have any features which set it apart from FPS Creator?

LEE: If anything, FPGC will be a dumb downed version so a better question would be are there any features FPSC has that FPGC does not have. For example there is no need for weapons so no need for ammo, gun settings, blood, rag doll, the list goes on. All the story telling stuff like talking characters naturally make it into FPSC as it's the same engine but the media might not be the same, but essentially FPSC will get 98% of everything FPGC has, minus some of the media.

4. What do you hope the future of FPGC will be?
LEE: If we can make it an established tool for teaching kids how to create games, focusing on good level design, good story telling skills, understanding the dynamics of game logic, difficulty curves and also bringing external content into their projects, then I think FPGC will have achieved it's purpose. Kids love playing games, and if you can get that kind of motivation in the class room then you have a room full of self-motivating eager students ready to learn more, which is the lifelong dream of every teacher. What separates FPGC from the other offerings is the level of ease with which you can create something and the quality of the games you can create by the end of the course.


Thanks for your time, and all the good work you're putting into the engines
LEE: Thanks, we try


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
lotgd
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Location: italy
Posted: 2nd Jun 2010 00:28
would agree to add the third person for kids

CrescentMoon
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Posted: 2nd Jun 2010 01:41
Out of curiousity, if this new engine, FPGC, is basically going to be aimed at creating games for younger viewers in the Adventure or Puzzle category...are there going to be any tools set up to make it easier to make those kinds of games?

I mean, FPSC doesn't really have a decent inventory system at the moment, you can't open your inventory and select items without a mod, for most puzzle games an inventory system is critical (look at Penumbra as an example).

Also, to create an adventure game you need an unchanging landscape.
In FPSC, you have one 40x40 level, you beat it, you move on to the next one.
In decent adventure games you have a 40x40 level, you collect the keys and items needed in it, you check out the next one, find some special key in a locked box, then you go back to the first level and open the secret door.
The obvious work around for this is a bunch of scripting and creating many levels, but if you have a game where you need to go back and forth several times you'll eventually hit that 50 level limit.

The needs of creating an educational game couple with the requirements to create a puzzle game


I know that each of these things have work arounds or are possible through source modification, but the work arounds for an inventory system cut the game's quality by half >> and since this is aimed at both young gamers and young game designers I think source modifications are expecting a little much from them.

[WIP] Paranorma Chapter 1, The Forgotten Inn
Level 1 - In Progress
Shadowtroid
16
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Joined: 23rd Dec 2009
Location: nope
Posted: 2nd Jun 2010 14:13
I think it's just going to be FPSC minus the violence, for school settings. I don't think they'll be adding anything.

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