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Frans
17
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Joined: 12th Sep 2008
Location: Netherlands
Posted: 27th Mar 2010 12:39
I feel a bit embarresed, but if I don't ask I'll never know ...

The DBP-help sais concerning MAKE MESH FROM OBJECT:

This command will make a single mesh using the entire mesh data of an object.
Description: A mesh is a wireframe description of a 3D shape...

1- I have trouble visualizing this
2- What is the definition of a limb in DBP and it's relation to a mesh? Is it kind off a mesh itself?

Frans
empty
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Joined: 26th Aug 2002
Location: 3 boats down from the candy
Posted: 27th Mar 2010 14:00 Edited at: 27th Mar 2010 14:02
A mesh holds the vertex data of a limb. It's its "polygonal" representation, so to speak. A limb is part of an object. You can texture limbs individually, rotate them, apply effects to them, hide them and so on. An object consists of one, several or- in some special cases- of no limbs at all.
If you have an object with more than one limb and use the command MAKE MESH FROM OBJECT, it will combine all those limbs and create one single mesh.
Frans
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Joined: 12th Sep 2008
Location: Netherlands
Posted: 27th Mar 2010 14:31
Empty thank you,

Now, is a limb a copy off the object-mesh?

and ..

Do 3d modeller-programs have options to make limbs?

If so:
Is it preferable to export .x files from the modeller including limbs and textures or just 'plain' objects and do the job in DBP?

Frans
empty
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Joined: 26th Aug 2002
Location: 3 boats down from the candy
Posted: 27th Mar 2010 15:00 Edited at: 27th Mar 2010 15:01
Quote: "Now, is a limb a copy off the object-mesh?"

Well, an obect is best to be regarded as a container for limbs. Meshes are always part of the limbs. For example, if you use the command TEXTURE OBJECT, it iterates through all the limbs and textures each of them with the given image.

Quote: "Do 3d modeller-programs have options to make limbs?"

Depends on the export method of the modeller, but usually yes. If you create several meshes in a modeller, each of them will be imported a single limbs. It's worth noting that DBPro will insert an additional limb that is the parent for all other limbs. In my post I forgot to mention that limbs are hierarchical structured. So each limbs may have a parent limb, child limbs and siblings.

Quote: "Is it preferable to export .x files from the modeller including limbs and textures or just 'plain' objects and do the job in DBP?"

That also depends. You will want to uv-map the model in a modeller or different third party program anyway, so first I'd try to load a textured .x file and see how it looks. If it's ok, I'd save it as a .dbo file for future use because .dbo files load faster.
If you want to use blending effects etc, it might be better to load an untextured mode, texture and blend it with dbpro, and then save it as a .dbo file.
Frans
17
Years of Service
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Joined: 12th Sep 2008
Location: Netherlands
Posted: 27th Mar 2010 15:05
This is a helpfull reply, thank you very much.

Frans

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