Ah that command was very usefull, and it prooved my theory correct that the collision box for the door was staying in the closed position even when the door was opened.
the only way i have managed to fix it was by executing an
"if object frame (3) => 90 then SC_setupcomplexobject 3,1,2"
for that object again once the door animation ended thus refeshing and altering the collision box, i'm sure there's a better way, but thats all i could come up with so far.
Windows 7 64 bit, AMD Phenom II x4 Black edition, 4 GB Ram, Radeon HD 4650, 540 GB HDD
I can see from your smile, you're not here for the sunset.