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FPSC Classic Product Chat / Saving ambience?

Author
Message
TerrorNation
16
Years of Service
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Joined: 18th Dec 2009
Location:
Posted: 28th Mar 2010 13:27
How do you save the ambience of a level in test game mode? Is it automatic?
ctm
21
Years of Service
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Joined: 25th Feb 2005
Location:
Posted: 28th Mar 2010 14:13
The test game mode is using the setuplevel.fpi which is set as global script in the Level Settings in the Build Game menu.

I think it's languagebank/english/gamebank/mygame/setuplevel.fpi by default but i am not sure about that.
TerrorNation
16
Years of Service
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Joined: 18th Dec 2009
Location:
Posted: 28th Mar 2010 14:35
How would I save the settings though, because every time I test game the ambience changes back, and it doesn't tell me he level I changed it to in test game so I couldn't manually change the settings...
ctm
21
Years of Service
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Joined: 25th Feb 2005
Location:
Posted: 28th Mar 2010 14:54
In a testgame all changes made in the Setup Wizard get ignored.

It only works if you open the setuplevel.fpi and make the changes there.

Strangely the Setup Wizard will continue to show the ambience setting as 25.
Looks for me like a editor bug.
TerrorNation
16
Years of Service
User Offline
Joined: 18th Dec 2009
Location:
Posted: 28th Mar 2010 14:55
Ok then. It looks like I'll have to play around with the ambience manually.
Marc Steene
FPSC Master
20
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 29th Mar 2010 05:59
Or you could set it using a script. Place the script below in a trigger zone:

desc = ambience script

:state=0:ambience=70,ambiencered=255,ambienceblue=255,ambiencegreen=255

Using the above script you can also alter the red, blue, and green values to your liking.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21

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