Do you know when the character attacks, would i need to place the attacking mode code and animation like this:
health=200
attack=0
walk=0
if upkey()=1 then loop object 1,4 : walk=1
if keytstate(33)=1 then attack=1
Then have the animation for character
Animations go here for walk, run
Then have the attacking mode here.
Like the colliding, if collide what happens to the enemy
(if i had different enemy's would i place each collide here?)
Then have control enemys here
Then have animation for enemy here
Then have enemys attack mode here
Like if the object collides
Does this look ok, and what about the different enemys? would i make mult collides in the same place?
Thanks -
Andrew