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FPSC Classic Product Chat / What would be causing this problem?

Author
Message
MK83
FPSC Reloaded TGC Backer
20
Years of Service
User Offline
Joined: 10th Jun 2006
Location: Greeneville, TN
Posted: 30th Mar 2010 00:50
I can't figure it out? Does not matter if shaders are on or off.
Does this in FPSC original and PB mod. As far as I can see everything in the .fpe file is right. These were purchased from the TGC store.


Thanks.

mk83 Productions
BlackFox
FPSC Master
18
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 30th Mar 2010 01:00 Edited at: 30th Mar 2010 04:54
Did you flush the mapbank/testmap directory by chance? Sometimes I've had to delete the files in there when running a test, particularly if I change lighting or huds. I made a change and some items were missing, so I flushed that folder clear and re-tested and everything was ok. We mainly have had to do this in v1.16 of FPSC and now had become common practice for us to do so if changes made are not showing correctly.

Cheers

Mike

Errant AI
19
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Joined: 24th Aug 2006
Location:
Posted: 30th Mar 2010 01:36
Try using appear2.fpi in the start script.
Bugsy
17
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Joined: 24th Nov 2008
Location: another place in time
Posted: 30th Mar 2010 01:57
testmap is to be deleted? I save all of my testmaps in there!


MK83
FPSC Reloaded TGC Backer
20
Years of Service
User Offline
Joined: 10th Jun 2006
Location: Greeneville, TN
Posted: 30th Mar 2010 03:05
BlackFox
Errant AI

Yea I tried all that. It boggles my mind.

mk83 Productions
MK83
FPSC Reloaded TGC Backer
20
Years of Service
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Joined: 10th Jun 2006
Location: Greeneville, TN
Posted: 30th Mar 2010 03:31
Go back to version 1.15 and they work.

mk83 Productions
BlackFox
FPSC Master
18
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 30th Mar 2010 04:56
Quote: "Go back to version 1.15 and they work."


Must be a blue moon somewhere

I'm out of ideas, since Errant listed the second one I was thinking.

Cheers

Mike

Woolfman
18
Years of Service
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Joined: 19th Sep 2007
Location: Cave
Posted: 30th Mar 2010 05:20
Maybe it has something to do with the lighting. Try static and if you did try dynamic.
MK83
FPSC Reloaded TGC Backer
20
Years of Service
User Offline
Joined: 10th Jun 2006
Location: Greeneville, TN
Posted: 30th Mar 2010 05:27
Woolfman, no difference. heres a pic of it when placed in the editor.

mk83 Productions
Errant AI
19
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Joined: 24th Aug 2006
Location:
Posted: 30th Mar 2010 05:48
Is the character set to spawn? Did you assign a new shader to it via the effect field in the editor?

The editor pic looks like bad texture path info... Does the fpe list a _D or a _D2 map for the texture?
Daniel wright 2311
User Banned
Posted: 30th Mar 2010 07:56
segments do this to if you are not using .dds textures, look in the folder there in just to see if the textures are .dds files, also use the fpsc .bin cleaner.

MK83
FPSC Reloaded TGC Backer
20
Years of Service
User Offline
Joined: 10th Jun 2006
Location: Greeneville, TN
Posted: 30th Mar 2010 08:20
I bought it via TGC store awhile back. I have changed nothing. It used to work.

mk83 Productions
Red Eye
17
Years of Service
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Joined: 15th Oct 2008
Location:
Posted: 30th Mar 2010 10:51
Well looks like u got wrong texture there, black will become alpha in engiine. Try to got to the path of texture manually in the preferences of the entity.

...Kranox Studios!
Aaagreen
18
Years of Service
User Offline
Joined: 4th Sep 2007
Location: City 17
Posted: 30th Mar 2010 17:08
I get the feeling that Arteria (the maker) doesn't understand much about the FPS Creator engine.

I mean, there's a blocky, boxy pair of trainers by them in the TGC store. (Part of model pack 33)

1372 polies.

A simple tiny tennis ball prop - 224 polies.

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
MK83
FPSC Reloaded TGC Backer
20
Years of Service
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Joined: 10th Jun 2006
Location: Greeneville, TN
Posted: 30th Mar 2010 19:55 Edited at: 30th Mar 2010 19:57
here's a shot of the .fpe file and the corresponding files.
The fpe file does say .tga instead of .dds. but I tried .dds too and still wouldn't work.

Daniel wright 2311, yea I use that all the time, thanks.

mk83 Productions
Errant AI
19
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Joined: 24th Aug 2006
Location:
Posted: 30th Mar 2010 20:28
Don't know if this will work but try making two duplicates of the fairie_tex.tga.

name one...

fairie_tex_d.tga

and the other...

fairie_tex_d2.tga

in the fpe, change to...

textured=fairie_tex_d2.tga

...and see if that changes anything. Do that with FPSC closed and load the entity fresh into a new level to test. don't forget to delete the bin/dbo.
MK83
FPSC Reloaded TGC Backer
20
Years of Service
User Offline
Joined: 10th Jun 2006
Location: Greeneville, TN
Posted: 30th Mar 2010 23:47
Errant AI, thanks, but didn't help. Those models aren't in the store anymore. So maybe they found something wrong.

mk83 Productions

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