Quote: "There's a difference between relying on a skybox entirely for water and using a skybox to extend the illusion that the realistic water never ends."
That's the point I was trying to make.
Quote: "I tried.
Even then, its collision will affect the movement of the entitys.
And ur texture will be very bad as u stretch it heavily, u could do a 4096 tex on it wouldnt be very laggy if it is on static object, but has it is on a dynamic decal, this will lag."
Alright, fine! So what if it has it's problems? He asked for a solution to his problem so I suggested one - obviously there are problems with each one. FPSC X10 obviously isn't want he wants, so there's no hope there. He could use EFX Mod or some other mod, but the downside is this will lag on most computers. The original poster has only joined recently, so I assumed it would be best for him to be using stock FPSC. That leaves him with the only option of using decals/overlays - he wanted an ocean, so placing down hundreds of overlays is clearly not practical. So scaling a normal overlay is really the only option for someone in his position, which is the reason why I first suggested it. Of course, if he has the hardware, he could use a mod but let's not forget the slowdowns this would cause. RedEye, is this personal or something? Because recently you seem to have been nitpicking at everything I've suggested, even if I'm only trying to help.
[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21