Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / Upgrade 5.1b Released

Author
Message
Richard Davey
Retired Moderator
24
Years of Service
User Offline
Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 16th Sep 2003 01:58
Hi all,

The official 5.1b was released tonight for DBPro. Get it from the DBPro site, Upgrades section.

Cheers,

Rich

The sky above the port was the colour of television, tuned to a dead channel.
Your brain's just like any other appliance: it works better if you plug it in...
Preston C
23
Years of Service
User Offline
Joined: 16th May 2003
Location: Penn State University Park
Posted: 16th Sep 2003 02:25
Yeah! Got DBPro for 2 days, and 5.1b is released! Boy, I got it at the right time


Dark Basic Pro has arived! I can feel the power!
adr
23
Years of Service
User Offline
Joined: 21st May 2003
Location: Job Centre
Posted: 16th Sep 2003 02:28
wow, I must be a geek if I'm here as an upgrade is released.

A wise man once said: "I know that I need codes but I dont know the codes"
Jedive
23
Years of Service
User Offline
Joined: 24th Jan 2003
Location: Spain
Posted: 16th Sep 2003 13:19
Does it fix the black .X objects bug? In that case, it would be good to upload a new 90-days trial for the Alienware Competition. I am using DBv1.13 right now.

== Jedive ==
AthlonXP 1600+, 512MB, GeForce4200, Win2K/DX9, Mandrake Linux 9.1
OSX Using Happy Dude
22
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 16th Sep 2003 13:26
Quote: "DBv1.13"

The upgrade is for DBPro...


Avatar & Logo by Indi. Come to the UK DBPro Convention in Chichester
Red general
23
Years of Service
User Offline
Joined: 19th Nov 2002
Location: United Kingdom
Posted: 16th Sep 2003 14:33
ARe there any known bugs with this upgrade?

RED GENERAL

My computer melts regulary - perhaps it likes being fondue
indi
23
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 16th Sep 2003 15:04
I cant work out why it doesnt allow my game to run with 5.1b yet.

something about a declared typed array.

http://www.lunarpixel.com
It's already tomorrow in Australia
IanM
Retired Moderator
23
Years of Service
User Offline
Joined: 11th Sep 2002
Location: In my moon base
Posted: 16th Sep 2003 15:05
There are no known *new* bugs, but this is not a fix-all update. It just targets a few major problems (mostly BSP).
OSX Using Happy Dude
22
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 16th Sep 2003 15:15
Quote: "something about a declared typed array"

Any chance of small code ?


Avatar & Logo by Indi. Come to the UK DBPro Convention in Chichester
Jedive
23
Years of Service
User Offline
Joined: 24th Jan 2003
Location: Spain
Posted: 16th Sep 2003 15:41
Quote: "The upgrade is for DBPro..."
I know it man! I said I am using DBv1.13 because DBPro U5 does not work on my computer.

== Jedive ==
AthlonXP 1600+, 512MB, GeForce4200, Win2K/DX9, Mandrake Linux 9.1
OSX Using Happy Dude
22
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 16th Sep 2003 15:42
ahhh...


Avatar & Logo by Indi. Come to the UK DBPro Convention in Chichester
Richard Davey
Retired Moderator
24
Years of Service
User Offline
Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 16th Sep 2003 18:02 Edited at: 16th Sep 2003 18:03
Jedive - if you're using the Spanish version of 2K then you almost certainly want to try 5.1b. The main reason we released it was not for the BSP issues, they were just a nice side-effect, the main reason is that on International versions of 2K and XP the DX9 checking was flawed which stopped it working. That is the sole reason for 5.1 existing.

Cheers,

Rich

The sky above the port was the colour of television, tuned to a dead channel.
Your brain's just like any other appliance: it works better if you plug it in...
Jedive
23
Years of Service
User Offline
Joined: 24th Jan 2003
Location: Spain
Posted: 16th Sep 2003 19:01
Ohh good Rich! Would be great to see a demo of 5.1 then!!!

== Jedive ==
AthlonXP 1600+, 512MB, GeForce4200, Win2K/DX9, Mandrake Linux 9.1
Ravey
Retired TGC Developer
23
Years of Service
User Offline
Joined: 2nd Nov 2002
Location: Southern TGC Nerve Centre
Posted: 16th Sep 2003 22:04
Lovely! thank you

Regards,
Dave Milton
Check out my games: Diode, Root, Binman & Skateboard Crazy
Jedive
23
Years of Service
User Offline
Joined: 24th Jan 2003
Location: Spain
Posted: 16th Sep 2003 23:11
ey Ravey! Nice to see you here

== Jedive ==
AthlonXP 1600+, 512MB, GeForce4200, Win2K/DX9, Mandrake Linux 9.1
bruceatk
22
Years of Service
User Offline
Joined: 25th Aug 2003
Location: Loudon, NH
Posted: 17th Sep 2003 02:37 Edited at: 17th Sep 2003 02:39
Jedive, I don't know what video card you are using, but the trial and my purchased DB Pro would not work with the video driver that I had installed. DB Pro with DX 8.1 worked but 9.0b didn't.

I have a Radeon 9000. Upgrading to 6.14.10.6378 fixed it so that DB Pro worked fine. My OS is XP Pro.

I installed the 5.1b upgrade also it still works fine.

Bruce
Jedive
23
Years of Service
User Offline
Joined: 24th Jan 2003
Location: Spain
Posted: 17th Sep 2003 03:36
My card is the one you see in my sig (GeForce4Ti 4200). I use Win2K. I have the latest nVidia drivers installed (45.23). I'm sure the bug is what Rich said, a problem with non-English version of Win2K/XP.

== Jedive ==
AthlonXP 1600+, 512MB, GeForce4200, Win2K/DX9, Mandrake Linux 9.1
Shadow Robert
23
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 17th Sep 2003 03:50
Jedive downgrade your drivers to 44.0x (44.04 is a very stable whql)
there are alot of problems with 45.23 with DirectX 9.0x (9.00 its fine, just the next generations) and this is specifically with GeForce cards which are "personal" designs from companies rather than nVidia's design.
the problems will be fixxed in 45.83 due out within the next month, there is a history behind the bugs that have creeped in mysteriously with the DirectX 9.01/9.02 updates, but is best to just leave it as only 44.0x is really stable for now

... also could someone explain the upgrades to the TPF stuff in DBP, because although it mentioned the exe has been changed and documentation is to follow - i can't see any changes in thew globstruct.h and no extra .h/.cpp/.lib files in the TPF SDK.
frustrating to read about changes that we can't use yet.

OSX Using Happy Dude
22
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 17th Sep 2003 15:44 Edited at: 17th Sep 2003 15:44
I'm hoping it wont be a vast change to the headers - re-compiling all 20+ plug-ins again isn't a pleasant experience...


Avatar & Logo by Indi. Come to the UK DBPro Convention in Chichester
Codger
23
Years of Service
User Offline
Joined: 23rd Nov 2002
Location:
Posted: 19th Sep 2003 02:28
Whats the general opinion from those that have Installed 5.1B (I have 5.1)
Is it stable?
Any downside?

System
PIII 650 MZ H.P. Pavillion
394 Mem GeForce 4 400MX
BillR
23
Years of Service
User Offline
Joined: 19th Mar 2003
Location: United States
Posted: 19th Sep 2003 12:48
I just installed 5.1b, I love you guys for all the hard work you put into DBPro, but my game slowed down with 5.1b.

I recompiled my Retro Compo entry and it slowed down from @480fps (DBPro 4) to 75fps (DBPro 5.1b), why?

My Retro Compo entry was 'Targ'. Level 20 runs at full speed for a short time as a joke, and the frame rate dropped drastically under 5.1b. Is there a setting I need to be aware of in 5.1b for faster frame rates? Upgrade 4 gave me a big increase in speed, and 5.1b seems to have taken it away.

Here is my system:
AthlonXP 1800+, 1024MB, GeForce3/Ti200, WinXP Pro
Shadow Robert
23
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 19th Sep 2003 13:44
i've not seen any downsides yet ... but then not noticed many fixxes, but then they're all things i don't generally use.
Seems stable enough.

DMXtra
23
Years of Service
User Offline
Joined: 28th Aug 2002
Location: United States
Posted: 19th Sep 2003 14:10
BILLR,

Are you running in Full screen exclusive mode? If so, VSYNC for full screen is on by default now instead of off. Thats the big reason.

Dark Basic Pro - The Bedroom Coder's Language of choice for the 21st Century.
Kangaroo2 BETA2
22
Years of Service
User Offline
Joined: 23rd Aug 2003
Location: Somerset / UK
Posted: 19th Sep 2003 18:24
My 2d Graphics and Sprites are no longer scrambled

Quikly Studio Pro. Soon. Honest.
BillR
23
Years of Service
User Offline
Joined: 19th Mar 2003
Location: United States
Posted: 20th Sep 2003 03:30
Thanks DMXtra,

That makes sense to me, I am running in Full screen exclusive mode.

Help!, I'll swear I can't find where to turn VSYNC off.

Thanks
TKF15H
23
Years of Service
User Offline
Joined: 20th Jul 2003
Location: Rio de Janeiro
Posted: 20th Sep 2003 04:55
When I tried to install DBPro P5.0 it would install well then when I ran it the desktop would go all black till I rebooted. What's happening? I have DX9 (Win98SE) and Patch 4 works perfectly... does patch 5.1 fix this?

I need an animator!!! HELP ME!!
Shadow Robert
23
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 20th Sep 2003 06:37
you can't turn VSYNC off in fullscreen in DirectX9 ... the upside is you have to specify the vsync else it'll goto default (oftenly 75hz ie 75fps max) - but on the bad side the sync speed is you max fps, so really your fps is now hindered by what your monitor is technically capable of.

this is why windows is so laggy and spurratic, because its no in sync with the actual monitor

BillR
23
Years of Service
User Offline
Joined: 19th Mar 2003
Location: United States
Posted: 20th Sep 2003 13:45
Thanks Raven,

That really sucks!

So my game will run different speeds on every system depending on what their monitor refresh is set to (ranging from 60-120fps)?

Bad idea...Can't DPPro guys have it OFF! by default like in Patch 4 so my game runs the same speed on every system?

I loved having routines that could run 500fps!

What's worse is it slows down the execution of my game routines, not just the screen updates.

Is there another screen mode in DBPro that isn't limited to the monitor refresh rate?
OSX Using Happy Dude
22
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 20th Sep 2003 14:24
Thats why you need to make movement dependant on the computer speed (or refresh rate). It would be nice if DX9's ability to set the refresh rate was made availiable though.


Avatar & Logo by Indi. Come to the UK DBPro Convention in Chichester
Codger
23
Years of Service
User Offline
Joined: 23rd Nov 2002
Location:
Posted: 20th Sep 2003 15:48 Edited at: 20th Sep 2003 18:23
Raven I ran a test on what you said about the refresh rate.

When my monitor is set at 70mz I get FPS, I kicked it up to 100Mz and got 100 FPS.

Run this code with different display settings to select the best combination of sync rates, Monitor Mz and Screen Mode



System
PIII 650 MZ H.P. Pavillion
394 Mem GeForce 4 400MX
Mystery Coffee Drinker
22
Years of Service
User Offline
Joined: 13th Sep 2003
Location: London
Posted: 20th Sep 2003 18:18
Is there going to be a 5.1 available for us alienware demo users, or are the people who bought the software going to have an advantage (apart from having a manual!)

having BSP's with Textures working is, I believe a distinct advantage over those that don't have them working

I personally will be purchasing DBPro at the end of the month (When I get paid) so I only have to put up with it for a couple of weeks... but that still bites into development time, and every day counts this close to a deadline

(Puts on sad puppy face)
awww.. go on.. give us little guys a fair go !!!
(takes off sad puppy face)


p.s.. Coffee anyone ?
EdzUp
23
Years of Service
User Offline
Joined: 8th Sep 2002
Location: UK
Posted: 20th Sep 2003 18:37
Woohoo, will have to have a test. ATM when I run the pixel shader demo on my GeForce 4 440Mx I get that it cant support pixel shaders :S

-EdzUp
MushroomHead
23
Years of Service
User Offline
Joined: 26th Aug 2002
Location: United Kingdom
Posted: 20th Sep 2003 19:06 Edited at: 20th Sep 2003 19:08
Quote: "Woohoo, will have to have a test. ATM when I run the pixel shader demo on my GeForce 4 440Mx I get that it cant support pixel shaders :S"


Mx cards dont support pixel shaders, vertex shaders are sort of supported but "emulated" (more process instensive) on your CPU not the GPU as in the Ti/GFFX series.
Shadow Robert
23
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 21st Sep 2003 03:01
GeForceMx cards use something called FixedFunction Shaders - unfortunately DarkBASIC Professional doesn't support these, not does it support Software 2.0/3.0 shaders.

as for vsync, some interesting info


(this is on my FX5200)

Windowed 640x480 32bpp - 480fps adverage
FullscreenEx 640x480x16bpp - 60fps
FullscreenEx 640x480x32bpp - 60fps
FullscreenWin 640x480 32bpp - 190fps (1280x1024x32 DT)

if i set sync 0 then there is no change in the scores...
however if i set sync to 100, then the Windowed mode change to 100fps - the fullscreen however remains the same.

i change my vsync refresh in the nVeiw panel - and immediately i get a far improved fps, from 60 to 120fps in one foul swoop
the vsync options only actually affect the FullscreenExclusive modes, and there should be a new option in mode selection to set the sync rate and detect the sync rates possible.

really its not a problem, considering most games should actually be aiming purely for 60fps anyways.





(if the images aren't there its cause i've not uploaded them yet, having a network problem)

afecelis
23
Years of Service
User Offline
Joined: 10th Jun 2003
Location: Colombia
Posted: 21st Sep 2003 08:21
Things a re back to normal! Thanx for the patch!
DrakeX
23
Years of Service
User Offline
Joined: 26th Aug 2002
Location:
Posted: 21st Sep 2003 23:03
what are these "changes to allow greater TPC control" and why do we have to wait for the next patch to know what they are?

stop looking at me!
Rob K
Retired Moderator
23
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 21st Sep 2003 23:16
They haven't finished adding them yet, that's why they won't tell us.

Shadow Robert
23
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 22nd Sep 2003 03:20
i know the changes
... i like 'em too, but really need the documentation because without it you can't do anything with them

just wish the guys would hurry up with it, me needs it badly

Preston C
23
Years of Service
User Offline
Joined: 16th May 2003
Location: Penn State University Park
Posted: 22nd Sep 2003 04:11
Elaborate Raven, Please? What new?


Dark Basic Pro has arived! I can feel the power!
Shadow Robert
23
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 22nd Sep 2003 12:28
no point in elaborating, you can't use them yet and it only will make a blind bit of difference to the 3d developers of plugins.

in other words atm essentially that is probably just me right now.
just hang tight and you'll know what - but i doubt you'll be interesting when you know.

DMXtra
23
Years of Service
User Offline
Joined: 28th Aug 2002
Location: United States
Posted: 22nd Sep 2003 14:21
Geforce MX video cards do not support Pixel shaders.

I just bought and installed a Radeon 9800 Pro and a Sound Blaster Audigy 2 Platinum over the weekend with a completly new partiition and format for windows XP Professional.

There is a bug though that has caused me to start over again, when you switch over memory usage to system cache instead of programs, it corupts a file on my hard drive and lowers the performance of my system. I didn't know what caused this at first as I was optimising my system, but I found out for the second time and now I am going to refomat one more time. doh!

Dark Basic Pro - The Bedroom Coder's Language of choice for the 21st Century.
Shadow Robert
23
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 23rd Sep 2003 06:15
Quote: "Geforce MX video cards do not support Pixel shaders"

i'd suggest you checkout the nVidia Drivers update PDF if you don't believe me.

they support Software and Fixxed-Function but not Hardware.
DBP ONLY supports Hardware options in cards, however this is why you can use the Shading Techniqués on the GeForceMx cards and they work.

Because they used Fixxed-Function Shaders. If you don't believe that do Shadow Shading or Reflection Shading - and you'll notice that it works, not exactly brilliantly but it works.

Rob K
Retired Moderator
23
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 23rd Sep 2003 14:19
@Raven

Reflection "shading" and Shadow "shading" don't require Pixel / Vertex shaders, all they require is stencil buffer support. I know that because they both work on my laptop which has an old GFX card which definately doesn't support shaders.

GeForce MX DOES NOT support custom pixel/vertex shaders or FX shaders. Period.

Xander
23
Years of Service
User Offline
Joined: 3rd Mar 2003
Location: In college...yeah!
Posted: 24th Sep 2003 20:53 Edited at: 24th Sep 2003 21:02
Sorry about the double post...

Xander - Bolt Software

"Make your words soft and tender, you may have to eat them tomorrow" -Anonymous
Xander
23
Years of Service
User Offline
Joined: 3rd Mar 2003
Location: In college...yeah!
Posted: 24th Sep 2003 21:01
I wish that I had Dark Basic Pro...

I ordered it on July 17, and have not recieved it yet. I talked to them multiple times (including Rich and Chris). Chris said he would send it with a "special delivery service" over 3 weeks ago, but I haven't gotten it yet. Rich checked on me a few weeks ago, and I sent a reply to him, but nothing yet.

I hope I get it soon.
I feel deprived of my money

Xander - Bolt Software

"Make your words soft and tender, you may have to eat them tomorrow" -Anonymous
OSX Using Happy Dude
22
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 24th Sep 2003 21:54
Who's Chris ?


Avatar & Logo by Indi. Come to the UK DBPro Convention in Chichester
Xander
23
Years of Service
User Offline
Joined: 3rd Mar 2003
Location: In college...yeah!
Posted: 25th Sep 2003 04:51 Edited at: 25th Sep 2003 04:55
Chris is the guy at Dark Basic who does a lot of the shipping stuff. I sure wish he would send my package...

I need it in time to start the Alienware contest, and my Dark Basic Pro demo ran out, and I don't have the time to download the Alienware Dark Basic Pro demo version (my previous version of the Dark Basic Demo was downloaded by my brother at a local tech school, but that was a one time thing...)

Hey Rich, I like your new avatar

Xander - Bolt Software

It doesn't matter if it is confusing, as long as it works
Richard Davey
Retired Moderator
24
Years of Service
User Offline
Joined: 30th Apr 2002
Location: On the Jupiter Probe
Posted: 25th Sep 2003 17:17
Hi Bolt - I believe we're fed-ex'ing this to you (if you are who I think you are).

Cheers,

Rich

The sky above the port was the colour of television, tuned to a dead channel.
Your brain's just like any other appliance: it works better if you plug it in...
Xander
23
Years of Service
User Offline
Joined: 3rd Mar 2003
Location: In college...yeah!
Posted: 25th Sep 2003 21:27
Yeah, I am who you think I am, Xander Moser ([email protected])

Thank you very much, I can't wait. I will download Patch 5.1 and put it on right away when I get it

Xander - Bolt Software

It doesn't matter if it is confusing, as long as it works
Ermes
23
Years of Service
User Offline
Joined: 27th May 2003
Location: ITALIA
Posted: 29th Sep 2003 13:57
WHERE IS THE LINK TO REGISTER FOR ALIENWARE COMPO PLEASE....

Free Download for a Free World

Login to post a reply

Server time is: 2026-07-25 08:28:46
Your offset time is: 2026-07-25 08:28:46