Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Author
Message
shadey
13
Years of Service
User Offline
Joined: 25th Jan 2010
Location:
Posted: 1st Apr 2010 01:14
I have noticed maybe the physx collision is a tad iffy!
Doing a project of my own,i noticed stuff going straight through walls on a certain angle, looking into it i noticed also that the example in projects\dark physics\demos\ragdoll\shooter also has the same affliction, on a certain angle the balls go straight through the floor!

Hail to the king, baby!
NickH
14
Years of Service
User Offline
Joined: 19th May 2008
Location: Nova Prospekt, North Yorks, UK
Posted: 1st Apr 2010 03:14
Have a look at the CCD commands. They help stop objects tunneling through other objects.
entomophobiac
20
Years of Service
User Offline
Joined: 1st Nov 2002
Location: United States
Posted: 1st Apr 2010 11:12
There are a few tips, here, but this is a general issue for ALL physics engines.

1. Have walls that are thick. Makes it easier for the engine to approximate a correct solution; objects caught "inside" the wall will bounce back out.

2. Look into the continuous collision commands; CCD, as suggested by NickH.

3. Make sure that you don't apply insane forces. Using physics to calculate projectile movement, for example, is NOT a good idea.

Login to post a reply

Server time is: 2023-02-01 16:02:44
Your offset time is: 2023-02-01 16:02:44