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FPSC Classic Product Chat / Google sketch-up 3D warehouse models. Can you use them?

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DarkAngelOblivion TM
16
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Joined: 7th Oct 2009
Location: Down under mate
Posted: 1st Apr 2010 12:57
i wanted to know if i am breaching any copywright laws or anything because there are loads of media on google sketchUp and there is a tutorial on how to import it into FPSC so the question is can we use the models?

Also will we need permission off the designer of the model?

Tomorrow never comes until it is too late...
Red Eye
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Posted: 1st Apr 2010 13:26
Yes. Personal use.

...Kranox Studios!
DarkAngelOblivion TM
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Location: Down under mate
Posted: 1st Apr 2010 14:55
why only personal use, if we got permission from the designer and told them that it will go commercial then why isnt that alowed?

Tomorrow never comes until it is too late...
Aaagreen
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Location: City 17
Posted: 1st Apr 2010 17:38
If you got full permission then it would be allowed, although I'm not quite sure why you'd want to use models from the 3d Warehouse anyway.

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
Red Eye
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Posted: 1st Apr 2010 17:45
Yeah when u got permission of the designer, then why post here asking if u got permission?

Anyway, if u dont have tho, u can use it for personal use, that is what i meant.

...Kranox Studios!
DarkAngelOblivion TM
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Location: Down under mate
Posted: 1st Apr 2010 18:17
@Aaagreen the only thing bad about those models is that the texture is so generic but the models are great, i could almost type in any gun and it will have a model for it and almost all of them are high pollyied so then all you have to do is make them FPSC ready.

And i wasnt posting here to ask if i got permission i was posting to see if i would breach any copywright laws between google and FPSC, i wasnt sure so i posted about it.

Tomorrow never comes until it is too late...
Aaagreen
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Location: City 17
Posted: 1st Apr 2010 20:24
Exactly, all of them are high polied - they're not created for game engines, and even a next-gen engine would choke if a world was made of them. And FPS Creator would choke if you placed a single next-gen prop or building in it.

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
Red Eye
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Posted: 1st Apr 2010 22:40
I have to agree with Aaagreen. Warehouse models are too high poly.

...Kranox Studios!
DarkAngelOblivion TM
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Posted: 2nd Apr 2010 07:05
but arnt weapons meant to be detailed...

Tomorrow never comes until it is too late...
DarkAngelOblivion TM
16
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Posted: 2nd Apr 2010 07:06
if they are that to high pollied then will action 3D work on them?

Tomorrow never comes until it is too late...
Red Eye
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Posted: 2nd Apr 2010 10:43
That wont be so good for your models, i did it once and it gave me a wierd output, altough it may gives u nice result if u use it right. So yes u can try it.

...Kranox Studios!

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