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FPSC Classic Product Chat / Model Pack 22 (Gore) - Invisible enemies - Continuation of previous thread

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Crimson Night
20
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Joined: 26th Feb 2006
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Posted: 2nd Apr 2010 23:33
I would have replied here: http://forum.thegamecreators.com/?m=forum_view&t=144687&b=21 - but the thread was automatically locked. I assume I have the same issue as my card is an HD 5800... I have downloaded the alternative shader file, but what do I do with it to make the enemies visible again? Cheers

www.crimsonnight.com
bond1
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Joined: 27th Oct 2005
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Posted: 3rd Apr 2010 00:06 Edited at: 3rd Apr 2010 00:10
The Radeon HD series STILL don't work with those shaders!? C'mon ATI, fix those drivers!

You just need to place the new shader in the effectbank folder. Then edit the character's FPE file in notepad to use the new shader. Just edit the "effect" field. Should be pretty self-explanatory from there. Remember to delete the old BIN and DBO files after making the changes.

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"bond1 - You see this name, you think dirty."
charger bandit
16
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Joined: 10th Nov 2009
Location: Slovenia
Posted: 3rd Apr 2010 10:01
Actually that problem is easy to fix.Just set appear2.fpi script as Appear script of the character.


A.K.A djmaster
Zay
16
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Joined: 2nd Dec 2009
Location: sLOVEina
Posted: 3rd Apr 2010 11:01
Really?
Thanks I'll try that!
Crimson Night
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Joined: 26th Feb 2006
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Posted: 12th Apr 2010 01:41
Thanks for your help - bit of an amateur question but can you apply that ati .fx file to other entities outside the gore pack to improve their quality?

www.crimsonnight.com
Insane Arts
16
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Joined: 19th Sep 2009
Location: Australia
Posted: 12th Apr 2010 08:47
yes

AMD Phenom Quad core 9950BE @ 3.6ghz, 8GB OcZ Ram OC@1600MHZ, 1GB ASUS HD4890 FSB OC.

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