Release Name: RPG_Mod_v2.12
Started: 26-Apr-2010
The following is a list of additions being worked on for this release.
* rpg_saverpgdata- This saves all RPG Mod inventory items, objectives, clues, and variables.
* rpg_restorerpgdata- This restores all RPG Mod inventory items, objectives, clues, and variables when used.
This is meant to correct an oversight when going from one level to another. When you go to a particular level and the return to the starting level, any RPG Mod inventory, objectives, or clues that were picked up in a level that is to return to a previous level will not be retained. Thus, the reason for these two commands.
Example: You have three levels
You start out in level 1 and then you go to level 2, then level 3. You want to then return to level 1 but in level 3 you will be picking up an inventory item which is also an objective. There is the script that takes you to level 3 and then the script that needs to be executed when you return. In level 3 you will actually save this data just before you return to level 2; You will be restoring RPG Mod data when you enter level 2 from level 3, and so on.
Weapons are also being worked on with this feature. If you plan on having the player pick up a weapon in level 3, it will not be retained when the player gets back to level 1. However, there is a work-around for that by using RPG Mod variables that will be retained. When you pick up the weapon in level 3 you set the variable to the value needed to compare with in level 1 via a script. How we are going to retain the weapon is actually picking it up again in level 1. You put the weapon in level 1, however, you set it so that it does not spawn. That way the player won't pick it up right away. If the variable indicates that this weapon was picked up in level 3 we then use a specific script that will set the target name to the weapon name that was placed in the map. We then activate the target to 1. This automatically spawns the entity or weapon. Once it is spawned, it will run a specific script for this function. The weapon will immediately be taken up by the player.
Scripts will be provided with this update via another script pack.
Status: Beta testing
Release Date: N/A
- BlackFox
