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DarkBASIC Professional Discussion / Object Skin production

Author
Message
Red general
23
Years of Service
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Joined: 19th Nov 2002
Location: United Kingdom
Posted: 16th Sep 2003 14:07
Is there a program that takes your model, and then draws the lines of the polygons onto a bitmap, giving you the lines to draw your textures on so that it will enable you to produce the perfect texture for your object.

THANKS
RED GENERAL

My computer melts regulary - perhaps it likes being fondue
Beta 1
22
Years of Service
User Offline
Joined: 27th Aug 2003
Location:
Posted: 16th Sep 2003 16:07
Loads.

Lithunwrap is ok but I'm sure someone will suggest others.

Try looking around in the 3d forum theres usually someone asking this question there
Andy Igoe
23
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Joined: 6th Oct 2002
Location: United Kingdom
Posted: 16th Sep 2003 16:13
Texture Unwrap and Lithunwrap do this.

There's even a program that does this process but backwards as modelling in Max allows you to draw the texture, and then drag the polygons to fit.

Pneumatic Dryll
Red general
23
Years of Service
User Offline
Joined: 19th Nov 2002
Location: United Kingdom
Posted: 16th Sep 2003 16:56
Any idea where I can get these?

THANKS
RED GENERAL

My computer melts regulary - perhaps it likes being fondue
BatVink
Moderator
23
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 16th Sep 2003 17:01
UVmapper is free. Read the tutorial and you'll see just how good it is.

You can take each element, down to polygon level, and unwrap it in any way you like. For example, you can cylinder unwrap a rocket body, but box unwrap the tail, all in one bitmap.

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