v0.2 was released today. Only major changes were the look and feel of the Game's main menu, and I changed from DBPro's file commands to IanM's Matrix1Util_22 commands. This sped up file saving and loading enormously. I have also begun work on the game engine.
Currently maps can be tagged as 1 of 3 game modes: Solo, Co-op, and Battle. This worked at the very beginning, but not now. I want to categorize maps by the type of map, i.e. "green", "circle", "mafia", etc. The problem is that I can't find any concrete definitions of the map types online.
I am looking for people to post map types they have heard of as well as detailed descriptions. The only one I am absolutely sure of will be used as an example:
Circle
Each player has their own spawn point. For the first part of an enemies path, only that one player is close enough to attack. All the enemies then converge on a circular track where they continue to do circles until the map ends. All players have a buildable area with access to this middle circle where they can help to keep the enemy population down. The number of enemies alive must be handled effectively as the map ends when the number of alive enemies reaches a certain number.
Co-op Waterfall
Each player may or may not have their own spawn point. Each player also gets to deal with the overflow left by previous players in the line. All players share a communal goal. Any enemy making it to the goal hurts all players. Once the communal life total is gone, the game ends, highest score wins. This is a co-op mode.
Team Waterfall
Each player has their own spawn. Each player also has access to a shared path between all members on their team. Each team has a shared life total. Last team standing wins. Teams can be 2-4 players depending on map layout.
Team Battle Waterfall
Each player has their own spawn. Each player also has access to a shared path between all members on their team. Each team has a shared life total. Each team sends enemies to the next team in line skipping dead teams. Last team standing wins. Teams can be 2-4 players depending on map layout.
Maze
This is a single player mode. There is one spawn and one goal. The AI will move towards the goal, but not on a specific course. They will traverse around objects on the field including your towers. The strategy here is to build a maze with your towers that the AI must traverse to get to the goal, giving you ample time to defeat them. If at any time an AI cannot find a valid route to the goal, random towers will start disappearing until a path opens, so do not ever totally block the AI.
Battle Maze
This is a multiplayer version of the Maze map. Each player has their own mini-maze field. Each player spawns enemies to the next field down the line, skipping dead players. You must concentrate on creating your own maze while sending enemies to defeat the next player. Last man standing is the winner.
If anyone has any game modes they want implemented, please list them with as detailed information as possible.