Remove the death animations in the character's fpe, but I would just copy and paste those files into a new folder so not to ruin the character for later use. If you want it to just stand there, but be dead use the destroy script keepalive.fpi or something like that. This should give you what you want. The animations to remove are these mark as such (<==== this one) :
;animationinfo
animmax = 100
anim0 = 190,209
anim1 = 210,234
anim2 = 235,259
anim3 = 260,279
anim4 = 280,299
anim5 = 300,318
anim6 = 319,355
anim7 = 160,189
anim8 = 330,355
anim11 = 0,19 <==== this one
anim12 = 20,39 <==== this one
anim13 = 493,522
anim14 = 40,59 <==== this one
anim15 = 60,79 <==== this one
anim16 = 523,552
anim17 = 120,139 <==== this one
anim18 = 140,159 <==== this one
anim20 = 80,99 <==== this one
anim21 = 100,119 <==== this one
anim31 = 356,380
anim32 = 381,405
anim33 = 381,405
anim34 = 381,405
anim35 = 381,405
anim36 = 406,442
anim40 = 443,462
anim41 = 463,492
anim50 = 553,572
anim51 = 573,597
anim52 = 598,622
anim53 = 623,642
anim54 = 643,662
anim55 = 663,681
anim56 = 682,731
anim57 = 160,189
anim61 = 0,19 <==== this one
anim62 = 20,39 <==== this one
anim63 = 882,911
anim64 = 40,59 <==== this one
anim65 = 60,79 <==== this one
anim66 = 912,941
anim67 = 120,139 <==== this one
anim68 = 140,159 <==== this one
anim70 = 80,99 <==== this one
anim71 = 100,119 <==== this one
anim81 = 732,756
anim82 = 757,781
anim83 = 757,781
anim84 = 757,781
anim85 = 757,781
anim86 = 782,831
anim90 = 832,851
anim91 = 852,881
