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DarkBASIC Professional Discussion / BSP-PVS Compiler Crash

Author
Message
Fresser
19
Years of Service
User Offline
Joined: 16th Aug 2006
Location:
Posted: 5th Apr 2010 16:15
If I am converting Direct X .X to BSP using the compiler, with what parameters shall I save my .X file?

I'm sorry, that signature was crazy. Hopefully you don't have to erase this one, too. This signature isn't as much as a freekaleek. =P
chafari
Valued Member
20
Years of Service
User Offline
Joined: 2nd May 2006
Location: Canary Islands
Posted: 6th Apr 2010 00:19
Hi friend. The little program that comes with Dbpro, works weird, and has limitations,... not overlapping objects will be compiled in most cases.We can move vertex from our favorite program before export to .x, but never scale vertex as it will fail compilation.It is possible to extrude faces and do nice rooms .The best we can do in order not to have stranges in the final BSP, is unify all object as a single mesh and then export to .x

Any way, nowaday there´s a good method of collision with Sparky´s, that is free, and works as good as BSP.

The BSP that we can get with this little programs has no lights.

I hope it can help to you.

cheers.

I'm not a grumpy grandpa

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