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DarkBASIC Professional Discussion / How Do You Make Post Process Pipe Line?

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puppysss
19
Years of Service
User Offline
Joined: 13th Mar 2007
Location: UnCyber Space
Posted: 5th Apr 2010 16:31
I Have A Problem That I Don't Solve So Far. It's Pipe Line For Post Process.
When I Coding a Prototype For Post Process,
I Think The Way At First That Set A Down Sample For HDR Tone Mapping, Next Go To Blur Filter With Graph Of Gauss's Function.
Last, Repeat Above Progress.
However,When I Was Planed Blur Effect, I'm Crazy Cause
If I Bring Final HDR Render Scene And I Use The Scene For Blur,
Then I Will Get Very Very Bad Frame Rates.
So I'm Helter-Skelter Cause My Project Stoped For It.
I Want To Listen Your Some Advice.

Knowledge Is Well-Known Wisdom.
So Wisdom Is Very Absolute.
TheComet
18
Years of Service
User Offline
Joined: 18th Oct 2007
Location: I`m under ur bridge eating ur goatz.
Posted: 5th Apr 2010 17:16
Wha?

What is "Pipe Line for Post Process"? I've never heard that before...

TheComet

BatVink
Moderator
23
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 5th Apr 2010 18:22
Lee's tip of the month...

http://www.thegamecreators.com/data/newsletter/newsletter_issue_87.html#8

puppysss
19
Years of Service
User Offline
Joined: 13th Mar 2007
Location: UnCyber Space
Posted: 6th Apr 2010 12:32
Wow Very Good Article!
Thanks!

Knowledge Is Well-Known Wisdom.
So Wisdom Is Very Absolute.

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