Hi, im doing a project in college and am designing a game on DB Pro. i have decided to make a 2d fighter but have come to a few problems. one of whch is trying to get both characters to move simutaniously, (i am trying to make it multiplayer). and the second problem is taking one health bar off a hit. if you could help me and maybe give me some simple coding to work with it would be greatly appricated (below is my code). Cheers
function initialisegame()
randomize timer()
rem ***set screen resolution and background***
set display mode 1280,1024,32
load image "background.bmp",2
sprite 1001,0,0,2
create animated sprite spmove, "spmovert.bmp",6,2,1
sprite spmove,10,750,1
create animated sprite bgmove, "wolv.bmp",7,2,4
sprite bgmove,1200,750,4
load image "sphealth.bmp",6
sprite 6,10,30,6
load image "bghealth.bmp",7
sprite 7,1000,30,7
load image "hb.bmp",8
sprite 8,85,45, 8
sprite 10,135,45,8
sprite 11,185,45,8
load image "bhb.bmp",9
sprite 9,1145,45,9
sprite 12,1095,45,9
sprite 13,1045,45,9
load music "music/GoodMorning.mp3", 1
play music 1
hide mouse
endfunction
function handlespidey()
do
ch$ = inkey$()
if ch$="z"
rotate sprite spmove,90
play sprite spmove,3,4,65
move sprite spmove,-1
rotate sprite spmove,0
else
if ch$="x"
rotate sprite spmove,90
play sprite spmove,1,2,65
move sprite spmove,1
rotate sprite spmove,0
else
if ch$="s"
play sprite spmove,6,6,1
else
if ch$="a"
play sprite spmove,5,5,1
else
if ch$= ""
play sprite spmove,7,8,1000
endif
endif
endif
endif
endif
loop
end
endfunction
function handlebadguy()
do
ch$ = inkey$()
if ch$="n"
rotate sprite bgmove,90
play sprite bgmove,4,5,65
move sprite bgmove,-1
rotate sprite bgmove,0
else
if ch$="m"
rotate sprite bgmove,90
play sprite bgmove,2,3,65
move sprite bgmove,1
rotate sprite bgmove,0
else
if ch$="l"
play sprite bgmove,6,6,1
else
if ch$="k"
play sprite bgmove,7,7,1
else
if ch$= ""
play sprite bgmove,1,1,1000
endif
endif
endif
endif
endif
loop
end
endfunction