After reviewing what we can do, I took note of rule #3
Quote: "ou are allowed to 'distort' any of the basic shapes using non-uniform scaling, regular scaling, sub-division or removing dots, edges or surfaces."
Too bad I noticed it after I started trying to alpha map the hole for the jaw
All's well, I made a nice hole and jaw for him, and have started to mess with the colors, textures and other things.
Quote: "Not gonna get much more luck with Blender, buddy."
I've used the blender exporter before just to exchange from Anim8or's 3ds format to a .x format, and it worked out fine. Better than what TS does when I try to export to .x, which wont even let me change the color, texture, emissive, etc. and also destroy's the animation.(was using 7.61 beta 8)
A simple update on the mesh, focusing on that jaw area.
(I made the inside of the hole with a box, cut away the front face, and then positioned the vert's in to remove the gap).
Much Appreciated
-H
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tutorial on how to make windows, and make them work with DarkGDK