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3 Dimensional Chat / Ultimate_H's 3D compo WIP - Back to Basics

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Ultimate_H
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Location: A place that is neither here nor there
Posted: 7th Apr 2010 21:00
Well, I haven't been here in a while. So, I thought I might try my hand at the 3D compo again. I decided to go after a nutcracker after seeing Cyborg ART's post about child-friendly models. I have the guy put together, and next on my list will be getting a basic texture put together. But first, I would like your opinions in case I need to fix anything.
-3/4 view

-Back

-Wireframe


Like I said, C&C is what I'm lookin for, seeing as this is my first real attempt to work with Blender(been using TrueSpace, but it's been giving me too much trouble with its .x exporter).

Much appreciated
-H

Check out my tutorial on how to make windows, and make them work with DarkGDK
SJHooks
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Location: Where you least expect me...
Posted: 8th Apr 2010 05:42 Edited at: 8th Apr 2010 05:42
Quote: "been using TrueSpace, but it's been giving me too much trouble with its .x exporter"
Not gonna get much more luck with Blender, buddy. But I think some people have found a way around it.... Anyways, nice model. I'd love to see how you pull off the mouth of the nutcracker (well, the jaw you can make, but the hole for where the nut goes in the head piece will be hard. Perhaps alpha mapping and four planes?)

Ultimate_H
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Posted: 8th Apr 2010 10:01
After reviewing what we can do, I took note of rule #3

Quote: "ou are allowed to 'distort' any of the basic shapes using non-uniform scaling, regular scaling, sub-division or removing dots, edges or surfaces."


Too bad I noticed it after I started trying to alpha map the hole for the jaw

All's well, I made a nice hole and jaw for him, and have started to mess with the colors, textures and other things.

Quote: "Not gonna get much more luck with Blender, buddy."


I've used the blender exporter before just to exchange from Anim8or's 3ds format to a .x format, and it worked out fine. Better than what TS does when I try to export to .x, which wont even let me change the color, texture, emissive, etc. and also destroy's the animation.(was using 7.61 beta 8)

A simple update on the mesh, focusing on that jaw area.

(I made the inside of the hole with a box, cut away the front face, and then positioned the vert's in to remove the gap).

Much Appreciated
-H

Check out my tutorial on how to make windows, and make them work with DarkGDK
Quik
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 8th Apr 2010 13:18
Quote: "cut away the front face"


iam not sure, but i think you are not allowed to cut?.... oh well, the model looks real good


[Q]uik, Quiker than most
David Gervais
Retired Moderator
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Location: Montreal, Canada
Posted: 8th Apr 2010 13:26
No mention of 'cutting' faces, edges or points was mentioned. it's 'extruding' you are not allowed to do.

This model seems to fit the rules, carry on!

Cheers!

Asteric
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Location: Geordie Land
Posted: 8th Apr 2010 14:51
That means that there is a flaw in the rules, because you can just create some new faces, and weld them to the other mesh like Ultimate H has done, which gives the same results as extruding, which is not allowed.

lazerus
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Posted: 8th Apr 2010 15:35
ahh lol so much for back to basics

Quik
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Posted: 8th Apr 2010 20:30
totally agree with you laz... and with asteric.


[Q]uik, Quiker than most
Ultimate_H
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Posted: 8th Apr 2010 23:30
wow, I didn't think that would make such a fuss

Perhaps I'll change what I'm modeling to another idea I have going, so I don't have to tread on dangerous ground.

Much Appreciated
-H

PS: I actually haven't done any welding, save for UV's. The box inside the chest is a completely separate object than the chest itself.

Check out my tutorial on how to make windows, and make them work with DarkGDK
David Gervais
Retired Moderator
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Location: Montreal, Canada
Posted: 8th Apr 2010 23:47
since when does 'cutting' something imply you must then 'add'.

take a cube, delete (cut) one face and you now have an open sided box. no extruding, no adding.. just a new shape from one cut.

this has not been a good day, so before I use this place as a venting ground for my frustration I'll just leave. Enter whatever you want, make whatever you want, I'll let the other judges make the decisions this time around.

Cheers!

SJHooks
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Posted: 9th Apr 2010 00:44 Edited at: 9th Apr 2010 00:45
In that case can't you just cut a hole in a cylinder and have some floating planes that aren't welded to cover up the hollowness? Or instead you could just alpha map the hole into the object (such as the cylinder), and then have a cube in that section, and alpha map the parts of the cube that stick outside of cylinder, giving almost the same effect, depending on the resolution of the texture map. Therefore, you neither cut nor add, and its still basic

Ultimate_H
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Posted: 9th Apr 2010 00:52
Yeesh.

I thought I was following the rules to the "T". In rule 3, he states you can remove(I interchange that with the word cut) faces, and down in the same thread he states that you can move the verts, which is all I did for that effect.

Yes, you can call a pseudo-extrude, but he did not say you cannot use other methods to achieve the same look.

Seeing as this is gonna cause arguments across the board, I'm just going to change what model I'm gonna make. The original idea was a robot playing with a hula-hoop, so I think I'll go back to that and leave this project for another time.

Much Appreciated
-H

Check out my tutorial on how to make windows, and make them work with DarkGDK
Mazz426
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Location: Edinburgh
Posted: 9th Apr 2010 01:21
People need to stop making such a fuss, I decided to give up my entry as I thought people would kick up a fuss, in my opinion your model does follow the rules, and good job so far

Ultimate_H
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Posted: 10th Apr 2010 06:40
well, after much deliberating with myself, I decided to just stick with what I'm working on now.

Started texturing and working with normal/specular maps. This is all new ground for me, so C&C is what I'm hoping for.

-Torso, partially textured


-Same view, wireframe


anywhere where you see minute details(like in the beard and teeth) is all done by manipulating normals.

As I said, I've just started to really work with normal mapping, specular mapping, etc. so, I'm definitely lookin for input on those parts as well.

Much Appreciated
-H

Check out my tutorial on how to make windows, and make them work with DarkGDK
Ultimate_H
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Posted: 11th Apr 2010 23:35
sorry for the double post, but I think I've got it done, what do you guys think?



Much Appreciated
-H

Check out my tutorial on how to make windows, and make them work with DarkGDK
Mazz426
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Location: Edinburgh
Posted: 12th Apr 2010 01:02
thats wondeful, very similar to a nut cracker i have, it would be a good idea to add a base with mabey some christmans objects, they tend to have these at the russian market in town

Ultimate_H
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Posted: 12th Apr 2010 23:51
Decided to add that base you suggested, and also place him in a corner of a room. Tell me what you think.



Much Appreciated
-H

Check out my tutorial on how to make windows, and make them work with DarkGDK

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