Quote: "use setalphafade=0"
Tried inserting that numerous ways into the script, and still the object lingers afterward... I don't know why this is happening, and from the looks of things
No one else is getting this issue.
Perhaps something in the most recent Fenix mod (Probably attributed to Horror Mod) is messing it up. I'll test it with vanilla or a different mod in a bit and see what result I get...
It may also be (though i highly doubt it) ever since i started using MP38's shaders with the objects (though some that linger just use his RE-Flash Shader)
EDIT: Whoa whoa whoa... this is a rather odd dilemma, it seems that objects destroy perfectly fine on other maps, but on my current WIP, they do not... Anyone know of anything that can cause conflicts like this?