its rotoscoped in Animation Master from a 3view drawing I got off TheBlueprints.com, so, its fairly faithful dimension wise to the real thing. Not going for engineering perfect, just having fun. I've taken a few liberties, in the interest of saving polygons.
edit:
here's a link to one I found in a quick search, I guess a Flight Sim version:
http://www.avsim.com/pages/1102/simtech/fokker_belly.jpg
edit again:
after looking at that pic, it dawned on me a better way to do the rudder, with less polys. Do it like a spoked wheel....so, I'll fix that.
edit again:
as thin as a rudder is, I suppose I could just make a 2 sided plane and use a texture with transparency also. that is how I plan to get the "webbing" on the trailing edges of the wings done.