Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Dark GDK / questions about dbCloneObject / dbInstanceObject...

Author
Message
JTK
14
Years of Service
User Offline
Joined: 10th Feb 2010
Location:
Posted: 8th Apr 2010 18:13
In short, when do I use which?

I want to have several of the same enemy type which obviously shares the same model data but each has its own positional information and each would be playing different animations, facing different directions etc... But the core model data would be the same (unless I am misunderstanding something)

So which would I need cause I'm pretty sure I don't need to have multiple copies of the same model data in memory, but alas I am unsure...

Some advice would be helpful...

Thanks,

JTK
Pilz X Schizo
17
Years of Service
User Offline
Joined: 21st Mar 2007
Location: Massachusetts, USA
Posted: 8th Apr 2010 18:31
With Instance object you are very limited on how you can change the object and it does not retain any animation data. So if you wanted to make a copy of an enemy that has animations you will need to clone them.
JTK
14
Years of Service
User Offline
Joined: 10th Feb 2010
Location:
Posted: 9th Apr 2010 00:22
Ok. That's what I figured, but now I have another question...

What's the difference between dbCloneObject and dbCreateObject? Internally speaking that is...

Thanks,

JTK
JTK
14
Years of Service
User Offline
Joined: 10th Feb 2010
Location:
Posted: 11th Apr 2010 18:53
*bump*

Is there no difference?

JTK

Login to post a reply

Server time is: 2024-10-02 03:43:11
Your offset time is: 2024-10-02 03:43:11