@ The Comet
Quote: "Otherwise cool game, I see potential for a cool network shoot em up here!"
Thats the plan.
Quote: "I like the camera movement. "
Thanks, Worked forever to get it scrolling like that.
Quote: "If you hold down the reload button, the reload sound keeps being played repeatedly."
*Fixed* I was telling it to look for the wrong button to see if it should stop playing......lol.
Quote: " Player movement should be made analog, so you don't only have 4 directions."
That Idea crossed my mind, but then i had troble using maths to correctly rotate and move the sprite. but I think i'll try newx/yvalue.
Quote: "The rocket comes out of thin air on the opposite side than the gun when launching. I also find it weird that the player can stick half way into the walls."
I'll have to look into these two. They worked correctly before.........?
@ Else
Update at Top, I've patched up and enabled some features:
Pathfinding - DONE!!!!!(Its set up to goto a random tile tho, I still have to do logic when I set up stuff like teams, so that the bots can fight against and alongside you..... )
Camera - DONE! Now Shakes when a rocket hits a wall or enemy
Health - !! Now Switched on for enemies + Render for player. Thought I'd switched it on before.......
Force Feedback - Fire the Machine Gun.
New Weapon - I call it the Rocket Machine Gun. Try it.....
Loads of other stuff! - I'm working and making quite a bit of progress on many of those other features I promised
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