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FPSC Classic Product Chat / FPS Creator feels limited to me

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LavaWave
16
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Location: Malta
Posted: 9th Apr 2010 11:56
I don't know how many of you ever heard of theRetribution Engine

Basically it's like a free version of FPS Creator to me but can do certain thing's better, the AI feel's more compentent, you can make your own weapon's easily from a simple pistol to a rocket launcher and grenade launcher's, the map editor feels more creative then just placing boxes as walls, the map editor can be compared to Hammer, Valves level editor for their games, easy to use and makes more creative levels easier and similar interface.

You can also make terrains and water, terrain using terragen or some terrain image generator and water is as easy as placing a cube and set it's properties to water, you can make costum enemies easily as well allies or simple civilians, you can set them trough triggers so they will appear once you done an objective. (think about an enemy assault appears when you go back after doing an objective?)

The models it supports are md2/Quake 2 format however, the game comes with 3 full episodes (1 episode left unfinished) and many single levels to play as well as challenge levels like survival mode and time attack mode levels.

Forgot to mention it needs no programming or coding to use, you script cut-scenes and triggers trough the map editor, it's too easy really.

There might probably some other things I forgot to mention but the program is also final and is no longer supported however, such a shame really.

That's not to say FPSC is complete garbage really, FPSC has network play, a more powerful engine (retrib is similar to that of Quake 2 or half-life 1) and also quite easy to use and some even sold games with FPSC from what I read but I do hope FPSC will improve on these things however, I tried FPSC for a small time and when I played some of it's demo maps the AI ticked me off as well as I saw some youtube videos of FPSC games in action, most were crap (specifically Mirrors Edge fan remake) some were done well like "drugs kill" game.

Another thing I like about FPSC are the huge set of model packs, either way I might retry FPSC sometime in the future when it is improved alot, possibly there might be an FPSC 2 in the future with a load of improvements and a better map editor that doesn't feel like sticking lego blocks but more advanced level editing? I'l look forward to it.
Thraxas
Retired Moderator
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Location: The Avenging Axe, Turai
Posted: 9th Apr 2010 17:58
Quote: "I saw some youtube videos of FPSC games in action, most were crap (specifically Mirrors Edge fan remake)"


Please link to a game you have made with FPSC that is better than this remake you have called crap.

Your signature has been [mod edited] :-p
Bejasc3D
17
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Location: Down Under
Posted: 9th Apr 2010 18:12 Edited at: 9th Apr 2010 18:14
Quote: "@LavaWave"


Of course FPSC is limited,
take this for example

Some people would prefer to drive a Lamborghini rather than a Ferrari. they both do the same job. its just a matter of opinion.

~TiTaniUm

~ Benny Boy 2321 ~ Raw Sandvich ~
Aaagreen
18
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Joined: 4th Sep 2007
Location: City 17
Posted: 9th Apr 2010 18:16
Hmh. Seems like a mix of goldsrc and FPSC.

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
Bugsy
17
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Location: another place in time
Posted: 9th Apr 2010 18:38
everything's limited, but compare FPSC to a toyota, and source to a corvette, and unreal 3 to a ferarri.


Red Eye
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Posted: 9th Apr 2010 18:40
Okay? What is ur point? Any questions?

Aaagreen
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Posted: 9th Apr 2010 18:51
Quote: "compare FPSC to a toyota, and source to a corvette, and unreal 3 to a ferarri"


Source - Corvette

Unreal 3 - Ferrari

FPSC - Ford Orion

Jeku always gets drunk and tries to Moderate the ocean. Tirelessly slapping the waves as they roll in.
Bejasc3D
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Location: Down Under
Posted: 9th Apr 2010 18:54
[bold]@Redy Eye[/bold

Our point with the cars etc?

Well,
Ill make it easier to understand and not just use brands.

Car A's speed = 100
Car A's handling = 25

Car B's speed= 50
Car B's handling = 75

Depending on what a person prefers, they could pick either one of those. Speed or Handling.
More into the world of Game development, Simplicity of Features.

How does this relate to the topic?
Of course FPSC is limited, Ill bet that in some way, the REtributionEngine is limited also.
So it comes down to what a person prefers.

(My idea does seem off-topic :S - If you were in my head, you would understand it allot better C

~ Benny Boy 2321 ~ Raw Sandvich ~
Metal Devil123
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Location: Suomi, Finland
Posted: 9th Apr 2010 18:55
Quote: "FPS Creator feels limited to me"

Maby you feel limted to FPS Creator

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
Bejasc3D
17
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Location: Down Under
Posted: 9th Apr 2010 18:56
Quote: "Maby you feel limted to FPS Creator"


Reverse Psychology o.O

It works. or does it.


Okaaay, Back on topic

~ Benny Boy 2321 ~ Raw Sandvich ~
Nomad Soul
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Location: United Kingdom
Posted: 9th Apr 2010 19:20
Well, almost everyone on the forum has come along at some point and said FPSC is limited but FPSC has managed to surprise an equal number of people where those 'limitations' have been overcome.

The point is not about the limitations of FPSC but its potential and I believe there is still plently left to uncover.

V117 is really going to set a whole new benchmark for this engine and I think people will be spending a lot more time actually developing games after its release than discussing its limitations.

Red Eye
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Posted: 9th Apr 2010 19:51 Edited at: 9th Apr 2010 19:52
Was talking to Lavawave... Not to you.

Altough i dont understand ur point either because some cars go 100 and 100. So.. kinda lol.

Brandi
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Posted: 9th Apr 2010 20:04
I feel like someone has just told me: "Your son is dumb, but he's not so stupid."

Yeah, FPSC has limits but it's the easiest game authoring tool I've known so far.

Dreams really do come true ..
The Storyteller 01
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Location: On a silent hill in dead space
Posted: 9th Apr 2010 21:09 Edited at: 9th Apr 2010 21:11
First:
YES - FPS Creator IS limited.
But the budget you need to build a cool game with it is by far MORE limited

Second:
Recently I played a couple of Tomb Raider games made both with the official and unofficial (still legal) editor for *study* and there where lots of things I thought about: "wow, why cant FPSC have this". But there where also lots of times I thought: "this game would be soooo freaking cool if it'd got some stuff from FPSC in addition"

Third:
A general engine cant be compared to one that is built for a single game. Creating a game is not the same as modding.
Third:

Forth:
Every editor has "ease of use & premade stuff" on one side and "possiblities & features" on the other side.
Guess What?
The higher the score of an editor on one side is, the lower the other on the other has to be - even the price tag has got little to do with it...

In case you find my grammar and spelling weird ---> native German speaker ^^
AbdulAhad
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Location: Karachi, Pakistan
Posted: 9th Apr 2010 21:09
AHEM!

With a scripting (and Project Blue), the possibilities are endless!

Abdul Ahad
Zay
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Posted: 9th Apr 2010 22:20 Edited at: 9th Apr 2010 22:24
FPSC is as limited as you make it.
I saw commercial quality games in the works with FPSC that I would even buy.In FPSC,the main thing you need is IMAGINATION.
If you have that,you've got 60% chance your game's gonna be awesome.
After some years of using FPSC,I found out that you have to take a lot of alternative routes to make the final effect.
Every game software has it's own pros and cons.And as much as I like the flexibility of Source Hammer,there's just something in FPSC that keeps bringing me back.

And before you start saying how good that engine is take a look at this video: http://www.metacafe.com/watch/1230685/free_games_retribution_engine/
Bugsy
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Posted: 9th Apr 2010 23:04
retribution engine looks like the perfect engine for my friends, who don't care at all for level design and pay most attention to big arenas with lots of enemies. the enemy animation absolutely mops the floors with FPSC's stock baddies, and the sheer number of them is pretty high, but the graphics are quite bad, and it doesn't afford you a lot of the features that FPSC does like gunlag and ironsights and other cool stuff. I like FPSC because I believe it's aimed at mappers like me, not "game makers" who enjoy throwing a bunch of enemies in a room and calling it a game. it doesn't even appear to allow customization of how much damage enemies do. while the stock media in the form of characters are much nicer than FPSC's (animation wise) I would say that FPSC is still the all around better engine with more customization.


The Imperfect Sheep
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Location: The virtual farmyard
Posted: 9th Apr 2010 23:25
The engine is as limited as the person at the keyboard. If you look at the official FPSC Migration thread, FPSC is being made better and better. But, to make anything half good with FPSC, you need imagination and an ambition. If, like Bugsy said, you want to put twenty enemies in a big empty room and shoot them, then the engine may seem limited. But if you put love, care and attention into your levels, perhaps coupled with good scripts and a mod; then your game will be amazing and the engine won't seem limited.



Benjamin
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Location: France
Posted: 10th Apr 2010 00:06 Edited at: 10th Apr 2010 00:07
If you want something free and powerful try UDK. You're not going to get much better than the Unreal Tournament 3 engine for free! The tools are amazing, and the scripting is second-to-none.
defiler
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Posted: 10th Apr 2010 02:36
Even though FPSC is *limited*, that dosent mean with a mod, and the ability to script decent enough, you can make a pretty nice FPS Title worth maybe AAA.

Usually if i cant get something to work, i find a workaround untill i find a solution.

Limitless Box studios current project: Lost Contact
Thraxas
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Location: The Avenging Axe, Turai
Posted: 10th Apr 2010 02:58
Personally I don't think LavaWave will come back to respond. I think LavaWave was advertising software (s)he made and used this forum as it is similar software.

It's not the advertising I took offense to, it's the fact that (s)he picked a very specific example of someone's work and said it was crap, without any justification.

Your signature has been [mod edited] :-p
darimc
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Posted: 10th Apr 2010 06:14
At least my game Drugs Kill was mentioned in a positive way

JLMoondog
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Posted: 10th Apr 2010 06:29
But his avatar is so cool! *sigh*


Le Shorte
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Posted: 10th Apr 2010 07:49 Edited at: 10th Apr 2010 07:49
Joined today. Definitely advertising.

http://forum.thegamecreators.com/?m=forum_view&t=166194&b=25
RADS, X10 Game. Still in Development as of 4/6/10
LavaWave
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Posted: 10th Apr 2010 08:18
Thought my topic wasn't going to be appearing on the forum's, anyway no I didn't just advertise Retribution Engine, what I am saying is that FPSC could improve from it, I read from another topic that FPSC X9 lack's in large open map's department, now I do like game's with nice levels and environment and not just a room full of enemies with lame level's, the reason I called mirrors edge remake crap is here.
http://www.youtube.com/watch?v=imLH1mSrJ3w
And Drugs Kill compared to the game above is far better.
http://www.youtube.com/watch?v=1X9qTcTFK2Y

I played the demo levels that come with FPSC like the WWII or something else and the AI felt stupid, I was right behind him and he didn't shot me like he didn't notice me and even moved close to him until then, there were other occasions which made me think the AI felt bad to me tough, however one thing I liked at FPSC over retrib is the physics engine, I've seen some youtube video's of it with some awesome physic's.

Anyway my question is are many FPSC X9 made by using mods or scripts?

And FPSC X10 is definitely better but the only problem is that it's limited to Vista and 7 (tough I can assume this is only temporary since everyone nowadays is upgrading to Vista and 7) other then that it's fine.
Silvester
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Posted: 10th Apr 2010 09:27
Quote: " the AI felt stupid, I was right behind him and he didn't shot me"

Want to bet that if I sneak up behind you you won't notice me until I actually shoot you somewhere?

Quote: "the AI felt bad to me"

It is in the standard FPSC, but you were probably too lazy to try Fenix Mod or adjust the scripts, so you have no right to comment on that.

Quote: "Anyway my question is are many FPSC X9 made by using mods or scripts?"

If you mean games, yes.. Most games are either made with a modified version of the engine or a boatload of scripting, sometimes even a combination of the two.


EDP Map Editor[2D]
Zay
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Posted: 10th Apr 2010 09:52 Edited at: 10th Apr 2010 09:53
Quote: "And FPSC X10 is definitely better..."

Please...do some research before you make stupid statements like that.
With all the mods,models packs,users,etc and no restriction on the OS, FPSC x9 is (to me) far more superior that x10.
Besides,when Migration comes out,the need of FPSC x10 will vanish.
Metal Devil123
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Location: Suomi, Finland
Posted: 10th Apr 2010 10:39 Edited at: 10th Apr 2010 10:41
FPSC x9 has everything x10 has and even more! Ragdoll was for a long time teh only thing that x10 had, but x9 didn't, and x9 even accomplished that. x9 has far more support and with mods, FPSC x9 comes far better than x10. More people can also run x9.

FPSC isn't too limited, if you are willing to sstart thinking. When I joined, everyone would have propably said that: "Nuclear Explosions are not possible with FPSC ever!" But even that has been done. Also they might have said that ragdolls are impossible, but they are not, as we can see now.

UDK and Retribution and all that are good, ofcourse, I am not saying that they're not. But FPSC can be (almost) unlimited, if we can be creative and find ways to do stuff with it. I mean, just saying that FPS Creator is limited isn't gonna get you anywhere, so get into using FPSC and you can achieve great results. See for example: Alpha Project. It is one example that much can be achieved. I personally think that good graphics can be and already are achieved with FPSC.

Quote: "makes more creative levels"

Creativity is something that is in you, not the engine.

My 2 cents.

God, grant me the serenity to accept the things I cannot change,
The courage to change the things that I can,
And the wisdom to know the difference.
SikaSina Games
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Location: Reading, UK
Posted: 10th Apr 2010 15:17
Please, shut up about the 'x9 is better' rant. If that will be the case then I might as well burn my x9 copy because it's doing my head in. Both are brilliant engines yet x10 has a few small problems, the same as x9. I'm not trying to sound arrogant here, but gibbering on about some crap belief that x10 is a pig's butt does nothing but starts an argument. I like both but I moved onto x10 because I was more comfortable with it because, in my opinion, x9 felt tinny and unfinished. I still like it but as I've said countless times again, the lighting ion my x9 is messed up and I preferred the x10 lighting all along, even with x9's lighting quality increased. I know people think about one thing and another, but expressing it too much can cause tension and a fight. I've had experience of this so I blatantly know what I'm on about, it's up to you guys to justify your point and see the pros of x10 without chucking it down the bog.

Sorry about that "/ these rants really get me started up!

-SSG

--=. ,=--
"I'm right here! Fix me! Fix me, mother-fudger!" - Amanda, SAW III
puppysss
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Posted: 10th Apr 2010 15:35 Edited at: 10th Apr 2010 15:36
Hi,When I Used FPSC Firstly,I Felt Like You.
But After I Learned Developing Game With Programming,
My Thought was Changed Why I choose Game Engine For My Game.
It's Purpose That Game Maker Must Think What About Your Game? Action Game? Horror Game? Racing?.
If Your Game Is Action Game,I Think You choose Engine that it can support Vast Map , Good Physics ...
But If it's horror game like Doom,you should choose Engine Like FPSC.
Before You Discuss About This Engine,You Need To Think What's The Purpose Of Your Game.
Good Luck

Knowledge Is Well-Known Wisdom.
So Wisdom Is Very Absolute.
Bugsy
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Posted: 10th Apr 2010 16:08
puppysss is right, you choose your engine for your game, you don't let your engine choose your game. If I were going to design a 2d platformer game, I wouldn't want to use FPSC, now would I? but then again, if I were going to design a 3d FPS game, I wouldn't want to use Macromedia Flash 8.

you get my point.


Red Eye
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Posted: 10th Apr 2010 17:58
Yeah... Well...

Really? Do you guys really have to discuss these nonsense...

I mean.. Use what u want, and develop. Really... I mean sit down and relax, and think about what u guys just said, and think if it is usefull, if it adds something to the community.

Sure thing it is a forum, but u have nonadding threads and creative threads or helpfull threads.



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