Quote: "Come to think of it, your player shouldnt be able to fall of the edge of the map. its a much better thing if he doesnt."
I totally agree! I wanted the player not to fall off the map, but it was very time taking and difficult to do so, even I don't know how. So I thought it is easier and faster if he dies or transported to the startmarker.
Well, the problem is - I have already done what you said TiTaniUm, my game is a in-door game, so, everything is packed and no one is even able to see the sky. All the edge is covered with walls.
The player don't fall from the edge of the level. He sometimes collides with a chair or table and suddenly drops through the floor with sound like aah ahh and finally aghh, lol. But the player don't fall in my PC, I have a quite good configuration with 2GB ram, Core2Quad and 1GB NVIDIA. He falls through the floor in my friends PC which don't have graphic card. I want my game to be widely playable so I have to care about what it looks like in all the computers.
Is there a way to prevent player fall through the floor?
PS. I will try the triggerzone technique and edit my post if it works. I will script it to teleport the player to start marker whenever he enters it. And btw, do any of you know the command to teleport the player to start point, the one that * use?
Thanks