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FPSC Classic Product Chat / Enemies being able to see through multiple floors/walls?

Author
Message
Crimson Night
20
Years of Service
User Offline
Joined: 26th Feb 2006
Location:
Posted: 10th Apr 2010 22:03
I've turned the field of view down to 5 but still, if I have an enemy face towards a room thats 2/3 floors below them they'll still incorrectly activate - how can I correct this? Thanks

www.crimsonnight.com
JRH
19
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 10th Apr 2010 23:54
All I can think of is the FPI scripts, but I doubt thats the problem. Maybe its worth checking whether the 'Always Active' value is set to yes?

Crimson Night
20
Years of Service
User Offline
Joined: 26th Feb 2006
Location:
Posted: 11th Apr 2010 00:52
ty for trying but checked all my enemies and they're all set to 'no' - also tried putting doors in to completely close off their areas but still no luck...

www.crimsonnight.com
Nbt
16
Years of Service
User Offline
Joined: 11th Oct 2009
Location: Behind you!!
Posted: 13th Apr 2010 16:22
You could set them so they are not spawned at start, then set a trigger zone to spawn them when the player nears their location?

[url="http://profile.mygamercard.net/xbtmon"][/url]

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