In DBC, I used plains locked to the screen for a HUD, in DB Pro the same code just doesn't work. Is there a different technique required in Pro?
Here's the routines I used, they are from the Binary Moon tutorials...
`-----------------------------------
`3d sprite commands - make 3d sprite
`-----------------------------------
function make_3d_sprite(objid,iwidth,iheight)
make object plain objid,iwidth,iheight
set object objid,1,1,1,0,0,0,0
set object collision off objid
lock object on objid
endfunction
`-----------------
`texture 3d sprite
`-----------------
function texture_3d_sprite(objid,tex,trans)
set object objid,1,trans,1,0,0,0,0
texture object objid,tex
endfunction
`------------------
`position 3d sprite
`------------------
function position_3d_sprite(objid,x,y,z)
position object objid,(x-320)+(object size x(objid)/2),-1*((y-240)+(object size y(objid)/2)),400 - z
endfunction