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DarkBASIC Professional Discussion / load image - flags question

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mr Handy
18
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Joined: 7th Sep 2007
Location: out of TGC
Posted: 11th Apr 2010 16:45 Edited at: 11th Apr 2010 16:45
Quote: "LOAD IMAGE Filename, Image Number, Texture Flag

Texture Flag - a zero will treat the image as a texture and one will preserve pixel perfect quality, two will load as a cubemap texture and three as a volume"


so "0" means that DBP generate mipmaps, and "1" means no mipmaps. is it correct?

DVader
22
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Joined: 28th Jan 2004
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Posted: 12th Apr 2010 01:30
Yes.

http://s6.bitefight.org/c.php?uid=103081
mr Handy
18
Years of Service
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Joined: 7th Sep 2007
Location: out of TGC
Posted: 12th Apr 2010 11:27
thank you!

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