Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Climb on walls

Author
Message
Predhunt
16
Years of Service
User Offline
Joined: 18th Jul 2009
Location: France
Posted: 11th Apr 2010 23:32
Hi all (excuse me for my english)

For my fan game "Alien vs Predator new hope", is it possible to paste the player at te wall if he enters in collision with it ?

I would want make an alien gameplay to do that te player follow the walls as a spider, and manage the camera of course.
Do you think it's possible ?


Thanks.

Bugsy
17
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 11th Apr 2010 23:56
yes this is possible. (sort of)

putting invisible steeply slanted entities near walls will make the player able to traverse them


Marc Steene
FPSC Master
20
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 12th Apr 2010 01:06
Or, place a trigger zone and detect when a movement key is pressed near a wall, and force the player upwards. That should work, but i've never tried it.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
RelMayer
18
Years of Service
User Offline
Joined: 14th Apr 2008
Location: France
Posted: 12th Apr 2010 19:53
Simple way:
Just put on some invisibles sloped entities on the wall, then walk on it.



French:
Incline des entités invisibles et place les contre un mur, ensuite, déplace toi dessus.

Please apologize my bad english, I'm French.

ELDORA Rocks !
BlackFox
FPSC Master
18
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 12th Apr 2010 19:59 Edited at: 12th Apr 2010 19:59
Another method you could try is using the ladder script that Xplosys made for his ladder entity.



The way it works is you place the ladder in position and make it dynamic, and assign the above script to it. Then we place a second ladder over top and make it static, and leave it's ai script as default. I've used it and it works fine.

In your case, just don't use the ladder or make the ladder static or try to assign the script to a trigger as suggested. Playing around with this may give you some ideas.

Mike

Login to post a reply

Server time is: 2026-07-05 22:38:47
Your offset time is: 2026-07-05 22:38:47