Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / weighted vertices?

Author
Message
TFE
20
Years of Service
User Offline
Joined: 1st Oct 2005
Location: Sweden
Posted: 12th Apr 2010 00:33
does DBPro support weighted vertices or is there any plugin that does that?

Thanks!

Big plans need BIG and frequent pauses!
(...anyone want a beer?)
BMacZero
20
Years of Service
User Offline
Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 12th Apr 2010 00:57 Edited at: 12th Apr 2010 00:58
DBP supports them by default. You have to export the model a certain way, though - from Milkshape with the DirectJT exporter, IIRC. I've gotten it to work with CharacterFX's DirectX exporter as well.

EDIT: http://forum.thegamecreators.com/?m=forum_view&t=17907&b=3

TFE
20
Years of Service
User Offline
Joined: 1st Oct 2005
Location: Sweden
Posted: 12th Jul 2010 03:01
Thanks!

I did search the forums first but didn't find that thread

Big plans need BIG and frequent pauses!
(...anyone want a beer?)
Hawkblood
16
Years of Service
User Offline
Joined: 5th Dec 2009
Location:
Posted: 12th Jul 2010 19:57
What modeling program are you using? I use 3DSMax2010 and I export with panda.

The fastest code is the code never written.
TFE
20
Years of Service
User Offline
Joined: 1st Oct 2005
Location: Sweden
Posted: 17th Aug 2010 05:21
I use 3ds MAX 2010 and Maya 2009 unl.

Big plans need BIG and frequent pauses!
(...anyone want a beer?)

Login to post a reply

Server time is: 2026-07-25 01:13:04
Your offset time is: 2026-07-25 01:13:04