You think raycasting is useful? Correction: EXTREMELY useful! I actually HAVE to have it because of the way my FPS game works:
1. ray cast down from cam and record hit pos (x,y, and z)
2. if b3d get distance to camera(cam pos x,hit pos y+3,cam pos z)>3
position cam's y to cam pos - gravity# (about 0.5)
else
if b3d get distance to camera(cam pos x,hitpos y+3,cam pos z)<3
position cam to cam pos x,hit pos y+3,cam pos z
endif
endif
The above "code" should work in theory, but I don't have a raycaster (DarkPhys one don't work).....so what is Sparkys?
Clonkex
Making games is easy.....finishing them is a different matter.