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Indicium
18
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Joined: 26th May 2008
Location:
Posted: 12th Apr 2010 23:29 Edited at: 13th Apr 2010 01:09
Hey

I've ran into a little problem when making a main menu for an RPG Engine, obviously the menu won't be used during development, but I've already started coding and this is annoying me! So basically, I've attached the project. When the 'new game' sprite appears, it seems to double over itself so that the alpha... is just solid colour...

Can anybody tell me why this is happening? Thanks

Rawwrr. Sig Fail.
chafari
Valued Member
20
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Joined: 2nd May 2006
Location: Canary Islands
Posted: 13th Apr 2010 01:02
code?

cheers.

I'm not a grumpy grandpa
Indicium
18
Years of Service
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Joined: 26th May 2008
Location:
Posted: 13th Apr 2010 01:10
Sorry, I'm an idiot and forgot to attach it.

Rawwrr. Sig Fail.
chafari
Valued Member
20
Years of Service
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Joined: 2nd May 2006
Location: Canary Islands
Posted: 13th Apr 2010 02:42
I have tried set sprite alpha splash_sprite,30 into the main bucle to force it to be transparen, and I can se the sprite tranparent but in just one secod it says

Runtime error 301[sprite number must be greater than zero]at line 7


I`m getting old

cheers.

I'm not a grumpy grandpa
Indicium
18
Years of Service
User Offline
Joined: 26th May 2008
Location:
Posted: 13th Apr 2010 03:49 Edited at: 13th Apr 2010 03:51
odd... Anyways, I've just noticed that in my sprite_button function, i make a new sprite each time, i fixed that, but I still have the problem, so I can rule that out...

But i've just applied that code to my button, and it at least looks intended now Thanks for the help, but I can deal with it from here.

Rawwrr. Sig Fail.

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