Quote: "Its funny, when the XBOX and Halo first came out, I sent an E-Mail to Microsoft asking if Halo would be converted. At the time they say 'no, it wont be converted as its an XBOX only game'..."
actually the funnier thing was that Halo for the PC was finished 6months before the XBox version.
it's been gold for over 2years ready to ship at anytime.
Microsoft first said they wanted to wait to see how popular it was on the XBox then released that Christmas, next they said it would never be released.
Quote: "Who's even going to buy Halo? It's out of date, has been superceeded by Planetside and heck, it's got bad competition from HL2 (only 2 weeks to go!). Also X2 is on my list, it's setting new standards from where Freelancer left off."
i already have it pre-ordered, the graphics on the PC version always were far more amazing than the XBox version - although the XB set really a standard and was one of the first to utilise Shaders ... the simple fact was Bungie developed the PC version to truely take advantage of the then released Radeon 9600pro & GeForce 4800ti cards as well as far faster processors.
Graphically speaking it could quite easily go head to head with most other FPS games on the market, liks Unreal2.
Although yeah its behind HL2's graphics - quite frankly almost every other game on the market is behind HL2's graphics, and they're going to be for a very very good while.
Only Doom3 is actually technically matching the graphical depth, and annoyingly the XBox will be seeing its versions first (even though id are not the ones converting it and Doom3 is gold already, gotta love MS's deals eh)
Quake4 is also due out next year from Raven Software.
You have STALKER however there is no official release date and continuting problems with not so much the speed but the comptability and smoothness of the graphics is what is holding back a release.
Quote: "Hehe, come on guys, I can't be the only one who prefers consoles!"
there will be no serious FPS player who will prefer a console, simple fact being is that between an Optical mouse and a Gamepad 3D Stick, the 3D Stick doesn't carry the resolution needed for pin-point actions - doesn't have the speed needed for ultra-quick turning and doesn't have the same overall control that a mouse has in general.
Most annoying thing for a Console FPS is the fact that the 'mouselook' as it were is oftenly determined that left still is centred view and the edges are max turning as soon as you let go of the stick ::!poof!:: you have a centred view again.
not saying the controls aren't fun, i'm just saying that in all seriousness the PC has better 'look' control and has more buttons at your fingertips than you'll ever need.
PS2/GC/XBox all have 12 buttons under the fingers,
WASD controld have 5 immediate (QEZXC) + Ctrl/Space/Shift/Alt/Tab then you have the not so immediate 12345RFV ... and most gamers after a while get used to the layout not so much of the board but for thier particular game, so you can quickly press almost the whole board without moving.
Not to mention any serious PC FPS gamer will have a 3button mouse with scroll wheel, which gives you another 3 buttons but item/weapon quick swapping at your fingers.