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FPSC Classic Models and Media / Model Pack 28 bug

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Message
Nexar
16
Years of Service
User Offline
Joined: 6th Nov 2009
Location: Sweden, Mjölby
Posted: 13th Apr 2010 21:00
Why does the hands look like this? It uses the weapon texture instead of the hand texture. HELP!!

Pain
FPSC Reloaded TGC Backer
19
Years of Service
User Offline
Joined: 4th Apr 2007
Location: Lake Orion, MI - USA
Posted: 14th Apr 2010 01:15
try turning shaders off or on.

if that doesn't work try uninstaling model pack 28 and then re-install it,

still doesn't work?

try updateing FPScreator with the most recent update.

Still doesn't work try this:

back up your FPS creator files
uninstall FPS creator
re-install FPS creator
update FPSC to newest version
install that model pask.

test.


Pain

Me = noob

and i love The TGC : )
Conjured Entertainment
AGK Developer
20
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 14th Apr 2010 02:56 Edited at: 14th Apr 2010 02:56
Or just make sure the texture assignment is blank so the editor will use the model's texture info instead.
That way it can use multiple textures, whereas assigning a texture forces it to use one.

   Conjured Entertainment

 WARNING: Intense Madness
PW Productions
17
Years of Service
User Offline
Joined: 13th Mar 2009
Location: sitting in a chair.
Posted: 14th Apr 2010 03:37
It works for me perfectly, yet I tried to import a dagger, and it looked like that in FragMotion. If you know how, you have to rotate the entire hand UVMAP until it's right. I had to do that with JFletcher's new FPS hands too.

New Site is up! Go check it out!
AbdulAhad
16
Years of Service
User Offline
Joined: 1st Feb 2010
Location: Karachi, Pakistan
Posted: 17th Apr 2010 13:07
It looks cool even with this texture. But its your choice.

Abdul Ahad

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