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Game Design Theory / 3rd Person VS First Person in a Horror Game

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heyufool1
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Posted: 15th Apr 2010 00:11
Hi! I'm currently thinking about making a horror game and one thing that I was thinking about was which view to make it, 3rd person or first person. I would like some feedback as to which creates a "scarier" atmosphere. Thanks for any feedback!

"So hold your head up high and know, it's not the end of the road"
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Tom J
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Posted: 15th Apr 2010 00:23
My opinion would be first person on the basis that you are experiencing the events of the horror game as if it were yourself, and so you should get immersed into the atmosphere of the game easier. In 3rd person you could run the risk of feeling more detached from what is happening on screen.

But then on the other hand there have been plently of successful 3rd person horrors, Silent Hill as one of them. At the end of the day, if you can set up an atmosphere that works and is easy to get into, either route should work. I still feel though that first person could work better in more cases, and benefit the game, although I'm sure somebody may argue the other way
TechLord
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Posted: 15th Apr 2010 12:33
First Person, as you usually cannot see whats behind you and when you turn around - boo!

Van B
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Posted: 15th Apr 2010 14:46
Yeah, I agree, first person is the only way to go if you want a really scary game. Third person is just not scary because you are really hiding behind the character . One option is to have strict camera rotation, so the player can't look all around in 3rd person - this was very effective in Resident Evil 4, because it meant that things could still sneak up on you and they often did.

With first person though, you have all the possibilities - like things jumping out, sneaking up, plus lighting can be much more effective.


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Dr Tank
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Posted: 16th Apr 2010 19:33
The original Resident Evils had those wierd camera angles and that helped with the scariness. Also, being able to see your character get slashed and dismembered by zombies, hunters and that helped. When it's zombies biting the screen it doesn't feel that dangerous.

heyufool1
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Posted: 17th Apr 2010 02:37
Thanks for the responses! I'm going to go first person It'll save the modeling of the main character too

"So hold your head up high and know, it's not the end of the road"
Up-coming RPG!
Link102
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Posted: 18th Apr 2010 15:34
If you want a scary game, the sound and lighting is more important than the camera perspective.

Lonnehart
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Posted: 19th Apr 2010 00:01
If you're doing first person perspective horror games, I suggest paying attention to the sound in it. Sound can be made to be really scary in the game. Let's say you're outside that monster filled dark house and it's very dark outside except for the faint moonlight. And then you hear a twig snap...

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Chris Redfield 2008
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Posted: 19th Apr 2010 09:48
First Person Perspective usually works better. And there are plenty of games out there that exlemplify that. And like lonneheart said, Sound is another important aspect. Lighting is also imperitave to the "Fear Factor" of a game. The darker, dingier, and grungier it is(in my opinion), the scarier it is. Hope I was at least somewhat accurate with what your looking for...

C.R. 2008

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TechLord
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Posted: 24th Apr 2010 07:46
heyufool1, Why not use all the perspectives? The Best view for the best scare. Afterall its 3D.

Chenak
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Posted: 25th Apr 2010 20:51
Problem I find with first person is you will often miss scary things since you dont really have the "corner of your eye" effect you get in real life but sometimes it can be done very well, I won't say like fear because I didn't really find it scary but the famous ravenholm level in Half life 2 in my opinion did it perfectly.

However I think that the original resident evils (and first remake) did occasionally scare me as well as silent hill but this was aided by creating limited camera angles as well as creating a very engrossing atmosphere with a perfect mix of disturbing graphics and of course sound.
Wolf
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Posted: 27th Apr 2010 04:10 Edited at: 27th Apr 2010 04:12
Thats easy:

If its an Action Based Horror Game: Third Person.

If its more subtile/psychological Horror: First Person.



-Wolf

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Homey the Clown
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Posted: 27th Apr 2010 05:47
Well Dead Space was very intense and even surprised me at times. That was third person. The thing that kept me on edge is how its a little slow to turn 180 so it is easy for monsters to sneak up behind you. Not to mention even accessing items and maps was during the game so it added a strategic element in finding a safe place to equip your character. It all depends what you are aiming for but the thing to focus on most is sounds and lighting. Finding ways to add intensity to a situation helps as well.


If at first you dont succeed, call it version 1.0.
NickH
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Posted: 27th Apr 2010 13:06
I really liked Silent Hill though never got into Resident Evil (Except 4). The camera did add a lot to Silent Hill, but at the same time did make playing it more difficult in some places. It can drive you nuts after a while. I think Resident Evil 4 managed to get the 3rd person thing as good as it can be as the camera didn't have a mind of it's own.

Personally I'd like a first person game.
heyufool1
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Posted: 29th Apr 2010 21:54
Thanks for the comments! It seems that first person would be the way to go for my style game

"So hold your head up high and know, it's not the end of the road"
Up-coming RPG!
PW Productions
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Posted: 1st May 2010 06:25
I think it depends on the environment mostly. For instance, someone mentioned Dead Space and Resident Evil. In a way, it seemed to lure your attention off of your character and become more senseful of the atmosphere around you. However, most horror games nowadays are played in first person as it is more widely accepted. In an FP game, you can definitely see more detail in the environment since you're essentially closer. Yet, if a OTS/TP game can capture a creepy environment perfectly, it may just overcome an FP horror.

MandoAndy
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Posted: 15th May 2010 23:00
It's a hard question to answer. Games can be scary in 1st person, or 3rd person - yet, they're both unique game formats, and needed to be treated differently.

I think if you're designing a 3rd person horror game, it's important to make the player care about the character they're controlling. It's like a horror movie. If you don't care about the hero, why would you be scared when s/he is in danger?

Personally, I LOVE FP games, and I find them much more engrossing than TP games. That's why I think they're scarier (for the most part).

Either way, you need only ONE thing to strike fear into the heart of the player: Make them feel vulnerable.

I love an enemy that I know can kill me with 2 or 3 hits. It's so much scarier. Also, create lots of random encounters - that way, if someone plays your game 2 or 3 times, new surprises will hit them each time.

Narrow passageways make me tense, especially when I do end up fighting something huge.

I freak myself out easily while playing games that are dark, cramped, changing, disorienting, and unpredictable.

Hope you find this post insightful!

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