@baxslash
hmm.. it means meshs cannot hold animations
I tryed loading it as a object, converting it to mesh and then to object again, 0 frames, but i found something
sync on
sync rate 30
autocam off
load mesh "H-Knight-Idle.x",1
make object 1,1,0
delete mesh 1
load object "H-Knight-Idle.x",2
make mesh from object 1,2
make object 3,1,0
delete mesh 1
position object 1,-3,0,5
position object 2,0,0,5
position object 3,3,0,5
do
set cursor 0,0
print "Object 1 has ",str$(total object frames(1))," frames"
print "Object 2 has ",str$(total object frames(2))," frames"
print "Object 3 has ",str$(total object frames(3))," frames"
sync
loop
execute it, the third mesh is different than the first one

the first is flat shaded, while the last is gourad/smooth