Recently, I've found that relying on free models for my games seriously limits the type of games I can make. Up until recently, most programs I have tried to make have been very small, so it wasn't much of a problem. But about two weeks ago, I started a project that would end up being really large, really fast, and I quickly found that my limited database of models didn't have what I needed.
So, I took that opportunity to learn a bit about modeling. Now, a week after the decision to learn about modeling, and a day after starting my first "Real" model (I had a few small "Slightly altered Spheres and Cubes" before it), I have finished my first model, A high-poly (Absurdly so, for it's appearance) Minigun, based on the GAU-17 (Although edited to an obvious degree).
I would appreciate any criticism and pointers you can provide.
Image 1:
Image 2:
It is fully animated with start up (Cannon slowly speeds up, from staying motionless, to rotating at top speed), full fire (continuously rotating at top speed) and stopping animations(Quickly slowing down, from top speed to motionless) .
I'm currently working on the textures for the gun, as well as the model and textures for the tripod stand.
I will release the models here after completing textures and lowering polys.
[Edit] Edited the post after seeing how large the images were.