Thanks for trying it out.
sorry that it's a little ropey. It's kind of at that point where the gameplay is almost there, but there's that massive leap from that, to having menus, high scores etc.
I might finish it one day..
Interesting comments about the music choice. I'm not that big into Rock, so I tested it with alot of electro, (aphex twin, venetian snares etc). It's probably a little sensitive for rock. I was considering have it read the average level of the track all the way through and then base the levels on that, right now loud tracks will just kill you!
I'll post up the source, but should warn you that it's pretty messy (one of those ones that got programmed under various influences, and so isn't very organised).
It's using the FMOD .dll which can read the EQ spectrum of an MP3, and even if the code is shoddy, the functions for reading and loading from FMOD are pretty good.
If you are interested in working on tracks that use music, check out MUSYNC, which a buddy of mine, Ollie Edgington made. Its a wrapper for FMOD that means you can call the FMOD functions much more easily from DB (It has some trouble returning some of the floats and Dwords on it's own).
Cheers for the downloads and for checking it out. Much appreciated!
Plystire. I'm using it some other projects to do more subtle stuff, rather than having everything based in the music, I'm working on reading from a line in channel now. Want to make a game where you have to shout and whisper to control your character. It's a bit of a >:-( though because the way FMOD reads the line in is a nightmare.
Hassan, thanks for checking it out, sorry you had trouble with my crappy 10 minute menu! 5k is pretty good. you can kinda cheat by holding down LMB, it makes everything fall faster...
I want robotic legs.