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3 Dimensional Chat / Toasty's models and texturing and stuff 2010 thread

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Toasty Fresh
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Location: In my office, making poly-eating models.
Posted: 17th Apr 2010 05:28 Edited at: 22nd May 2010 01:32
UPDATE:

FAMAS highpoly in progress.









Crit's good stuff

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NERDSxRxUS
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Posted: 17th Apr 2010 06:03
What site is that pic from and did you make the pic
Master Man Of Justice
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Posted: 17th Apr 2010 06:26
Looks good except for the grip. Its too thin and it just shoots straight into the top of the gun, make it transition into it.

Vent
FPSC Master
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Posted: 17th Apr 2010 11:28
very nice, but thats a huge image

Quote: "What site is that pic from and did you make the pic "


what?

Bejasc3D
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Posted: 17th Apr 2010 14:02
Quote: "very nice, but thats a huge image"

ditto.
Quote: "Looks good except for the grip. Its too thin and it just shoots straight into the top of the gun, make it transition into it."

Ditto.
Make it look a little more like the other grip at the end of the gun, add a few 'ribs' to it and bulk it up a little.

Other than that, it looks fantastic!

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Master Man Of Justice
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Posted: 18th Apr 2010 00:40
Quote: "Ditto."

Ok? Thats my opinion. It does look good, but it goes from a very smooth and thin subdivide to a flat face. I was just giving some constructive criticism

Asteric
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Posted: 18th Apr 2010 00:42
Ditto, as in he agrees with you.

Master Man Of Justice
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Posted: 18th Apr 2010 00:43
Huh? i thought ditto meant dont pay attention to that.

Asteric
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Posted: 18th Apr 2010 00:46 Edited at: 18th Apr 2010 00:48
No, it means "the same" or however its best to explain it.

EDIT - For example the pokemon ditto, copies other pokemon, instead of the ability to be ignored

Master Man Of Justice
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Posted: 18th Apr 2010 01:03
Oh lol! Sorry for being a fool. I just dont hear it alot where i am.

Bejasc3D
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Posted: 18th Apr 2010 05:34
Neither do I haha
I had no idea what it mean, but now i do

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Dia
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Posted: 18th Apr 2010 05:50
....ditto

This is not the Sig you are looking for....
General Jackson
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Posted: 18th Apr 2010 07:06
Looks great Toasty, keep it up

Toasty Fresh
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Posted: 18th Apr 2010 14:23
O bugger. I forgot I made this thread

Haven't done much more on it. Maybe I'll post some more next weekend.
SJHooks
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Posted: 18th Apr 2010 16:20
Quote: "EDIT - For example the pokemon ditto, copies other pokemon, instead of the ability to be ignored "
Best explanation I've seen yet Anyways, ditto to all the above (lol) the grip is just irratating; how thin it is compared to the rest. BUT, at least this is a wip picture

Toasty Fresh
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Posted: 19th May 2010 15:40 Edited at: 19th May 2010 15:41
Bumpity bump.

I've been working on a FAMAS and it's turning out a lot better than my other rifle. Have only done the forearm and the grip but I like it.

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Asteric
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Posted: 19th May 2010 18:57
There are some inaccurate areas but i wont crit until there is more done. Keep it coming.

Toasty Fresh
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Posted: 20th May 2010 09:44 Edited at: 20th May 2010 09:45
More done. The slot where the charging handle goes in has some smoothing errors but they will be fixed eventually.

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Toasty Fresh
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Posted: 21st May 2010 05:17 Edited at: 21st May 2010 05:17
Doing a highpoly of an M1911 inspired pistol. It's Blender so it may not be as good.

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Asteric
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Posted: 21st May 2010 19:08
The rear details are way too far in, they are inset ever so slightly, the front section should be a curve, which curves inwards too. Also the Ejection port doesnt go all of the way across to the other side, it stoops 3/4 of the way across, and has more of a curve to it. There is also smoothing errors from the control edges on the top, and where the insets are. Not much else for the time being, keep it going.

Toasty Fresh
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Posted: 22nd May 2010 01:31 Edited at: 22nd May 2010 01:32
I'll work on all of that when I have spare time at school. Also the ejection port is designed intentionally like that.

Anyway a small update on the FAMAS. I've done the rear receiver, and laid down some of the stock but the stock is nowhere near finished and has some smoothing errors.

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SJHooks
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Posted: 22nd May 2010 07:42
Nice. About the M1911, are you modelling it straight forward or as you said, simply "inspired"?

Toasty Fresh
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Posted: 22nd May 2010 09:01
Well like I said it's not an M1911, it's a gun inspired by the M1911.
PW Productions
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Posted: 27th May 2010 05:17
Nice smooth high polys you got there. Good work, keep it up.

zeroSlave
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Posted: 27th May 2010 17:23
Looks nice, Toasty. Good to see the model moving right along. Do you plan on baking and texturing your weapon?

My green thumb grew the tree my Trojan War horse was crafted from. With roses in our pockets we rally round the tombstones. Ashes to ashes, we all fall down.
Toasty Fresh
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Posted: 28th May 2010 03:42
Yes, however there are two things stopping mr from working on this at all:

1: My 3DS MAX has expired.
2: My HDD crashed and have no access to the file.
PW Productions
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Posted: 29th May 2010 00:29
Quote: "1: My 3DS MAX has expired.
2: My HDD crashed and have no access to the file."


Sucks, at least you didn't pirate 3DS Max lol.

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