hi again.
i have finnaly found the problem with the DirectX export from blender
for short "Modifiers" , mostly i use a Mirror modifier for getting the work faster , sometimes i just forget that its there so i finish the model and export but it dosent show.. a problem accured in X viewer.. hmm the exported model size is good.. it should work..
well , blender dosenot temp remove the modifier "Mirror" so it makes a problem with the Exported Model,
fix:
Saving the Model or Blend file on another name "Save as"
applying all Modifiers , exporting.. and walla
so if you use blender and you use modifiers just "Apply" them temporarly in Object Mode , and Export using the DirectX exported that comes with blender.. i have tried several diffrent exported but non do the trick , and it seams that the original that comes with blender do it. wierd ha?
also , dont forget to rename all the objects to the nessecery names
as you would want to use these objects as limbs of the main object and later on the DarkGDK you can check the Name of these limbs making the process much easier then watching Cube01 Cube02 Cube03..etc..