Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / How do I NOT collide with entities?

Author
Message
JaredxD
16
Years of Service
User Offline
Joined: 13th Dec 2009
Location: Australia
Posted: 17th Apr 2010 12:08
Hey guys,
I am making a Forest based level, Using the trees and plants from the viking model pack.
It's going well, but I am just wondering, is there a way to be able to walk through the little plants? It is really annoying having to dodge a plant every 5 seconds

Please help, it will be MUCHLY appreciated =]

~Jared
Marc Steene
FPSC Master
20
Years of Service
User Offline
Joined: 27th Mar 2006
Location: Bahrain
Posted: 17th Apr 2010 12:16
Yep, add coloff to the main script the plants use.


[b]FPSC MIGRATION: http://forum.thegamecreators.com/?m=forum_view&t=142497&b=21
JaredxD
16
Years of Service
User Offline
Joined: 13th Dec 2009
Location: Australia
Posted: 17th Apr 2010 12:24
coloff isn't a script =[
Red Eye
17
Years of Service
User Offline
Joined: 15th Oct 2008
Location:
Posted: 17th Apr 2010 12:35
it is... a command maybe?




Add that to a dynamic entities's main script.

Note: Save as .fpi.

JaredxD
16
Years of Service
User Offline
Joined: 13th Dec 2009
Location: Australia
Posted: 17th Apr 2010 12:50
Wow thanks heaps mate =]

Much appreciated =]
JRH
20
Years of Service
User Offline
Joined: 8th Jul 2006
Location: Stirling, UK
Posted: 17th Apr 2010 19:34
Possibly a simpler method... set the Appear script to Apeear_NoCollision.fpi (or similar).

Login to post a reply

Server time is: 2026-07-17 13:59:57
Your offset time is: 2026-07-17 13:59:57