Best bet is to 'glue them'
sync on : sync rate 0 : autocam off
make object cube 1,5
make object sphere 2,5
make object plain 3,20,10
position object 1,0,0,10
position object 2,0,0,10
rem glue object 1 (cube) to object 3 (tray)
glue object to limb 1,3,0
rem glue object 2 (sphere) to object 1 (cube)
glue object to limb 2,1,0
position camera 0,0,-50
do
roll object left 3,0.5
turn object right 3,0.5
sync
loop
This allows you to 'glue' an object to a specified limb on another object (limb 0 is main limb)
Warning! The online help is correct but the status bar help for the command has the parameters wrong way round.
Also note that collision on glued objects is a bit iffy - see bugs forum for details.
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