@mike5424
Hello,
It looks like it's a 3ds object, which isn't really compatible with DBPro any more. Secondly, depending on where you got the model or from which 3d app you exported it, it may not have any animation keys.
What happens if you just
loop object 1 ?
If it doesn't play, then there likely isn't any animation in the file.
Otherwise, a slight change to yours and Rudolpho's code:
rem w key =17
rem start walking
if keystate(17) and object playing(1)=0
play object 1,2,25
endif
rem release key and stop walking - at any frame
if keystate(17)=0 and object playing(1)
stop object 1
rem set object back to first frame - change it to whatever frame you want
rem the animation should interpolate back to this frame smoothly
set object frame 1,1
endif
Enjoy your day.