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DarkBASIC Professional Discussion / TGC Products quality control

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NickH
18
Years of Service
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Joined: 19th May 2008
Location: Nova Prospekt, North Yorks, UK
Posted: 18th Apr 2010 14:45 Edited at: 18th Apr 2010 14:51
Hi people.

I'm currently developing my game. Its looking good, but its annoying having to work around stuff all the time. I know people have mentioned this a bit before. APart from a few plugins and DB it's self, some of the plugins seem to be released half working, have a couple of updates then its left alone. Most of the free plugins seem to have more effort put in. IanM seems to be working on his very handy Matrix plugins and adding stuff every now n then, and yet DarkPhysics was dropped after getting about 75% of it's commands working. I'm just wondering why and how they feel this is the right way of going about this? If Autodesk did this with 3D Studio or Adobe with Photoshop it would've been thrown in the bin years ago. Yes I know they're much bigger companies, but still. Leaving some of the DarkPhysics commands broken is almost the same as Photoshop not having a working Save option. I don't own all the plugins but it seems to be a re-acurring theme on the forums. DarkPhysics could've easily been one of the flagship plugins....this just baffles me.

PS I'm not saying all TGC stuff is crap, but I just think they need to aim a little closer to perfection before release, and have good updates for more than 5 minutes after release I do accept that TGC don't code all the plugins but they should put them through some sort of quality control before selling them. Its not like theres thousands for sale.

Nick

[/Rant]
Indicium
18
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Joined: 26th May 2008
Location:
Posted: 18th Apr 2010 15:33
Since when has darkphysics been broken?

Rawwrr. Sig Fail.
NickH
18
Years of Service
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Joined: 19th May 2008
Location: Nova Prospekt, North Yorks, UK
Posted: 18th Apr 2010 15:38 Edited at: 18th Apr 2010 15:38
Particles don't seem to work great and Raycasting isn't how you'd expect it and from what i hear not very reliable either, which is why iv'e used Sparkys for that.
Dia
21
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Joined: 16th Jan 2005
Location:
Posted: 18th Apr 2010 15:39
Dunno about most other people, but speaking for myself at least 95% of the time the plugins/code/other commands aren't working it is because I have done something wrong rather than there being anything actually wrong with them

This is not the Sig you are looking for....
NickH
18
Years of Service
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Joined: 19th May 2008
Location: Nova Prospekt, North Yorks, UK
Posted: 18th Apr 2010 15:56 Edited at: 18th Apr 2010 16:11
I admit I've made mistakes in the past, its impossible not to in programming, unless you're a cyborg with the correct dlls installed I've just about mastered most of DarkPhysics, but it's not as reliable as I'd like at times.

KISTech
18
Years of Service
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Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 18th Apr 2010 19:05
I would have to agree about DarkPhysics particles. I played with it for 2 weeks trying to get a smoke trail behind a rocket. Simple enough right? The emitter was created, but only about 40% of the time would you actually get to see the smoke.

In the end I wrote my own particle system in DBPro, and oddly enough the framerate with mine was higher..

NickH
18
Years of Service
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Joined: 19th May 2008
Location: Nova Prospekt, North Yorks, UK
Posted: 18th Apr 2010 19:59
Hehe cool. Did you use Sparkys for that by any chance? I wrote my own projectile system using Sparkys, but as my vehicle doesn't fire rockets/ missiles thankfully I wasn't going to try and put particles there. I was going to try and add some explosion coolness DP works (mostly) well while doing standard physics, though it could do with a cylinder collision type. I'll record a video of my vehicle and explosion engine eventually.
KISTech
18
Years of Service
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Joined: 8th Feb 2008
Location: Aloha, Oregon
Posted: 19th Apr 2010 18:32
I use Sparky's all over the place. It's a great DLL and so far I haven't had any real problems with it.

NickH
18
Years of Service
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Joined: 19th May 2008
Location: Nova Prospekt, North Yorks, UK
Posted: 19th Apr 2010 23:23
Yeah I hadn't used it till about 2 weeks ago. Yeah I've never had any problems either. You've inspired me to make my own particle system. I think I'll start it tomorrow so long as I've finished planning it.

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