Here's a little thing that i've tried after seen
the Rolfy's refraction.
First off, I've built my room on two layers, then
I've simply textured with a glass texture a 2x2 floor entity and placed it between the two layers, finaly I've added some scenery and lighting...
Of course it's a very basic tricks that will not reflect dynamic entites which are can be moved (crates, characters), but it's very nice to see this in FPSC.
Pic attached, comments and critics are welcome !
Please apologize my bad english, I'm French.
ELDORA Rocks !