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Author
Message
Da Doom Guy
18
Years of Service
User Offline
Joined: 8th Sep 2007
Location: My TARDIS
Posted: 20th Apr 2010 03:34
Well hello everyone, haven't been here awhile but i'm restarting up on my FPSC designer and I have a question: after coming up qith the Demo for my game how do I make it where the player wins after he kills the German Officer? thanks.

They are my Space Marines, and they shall know no fear.
BlackFox
FPSC Master
18
Years of Service
User Offline
Joined: 5th May 2008
Location: Knight to Queens Bishop 3
Posted: 20th Apr 2010 03:36
One of two ways- either place a Win Zone the player has to enter to end the level (win), or modify the script so they win once the officer is killed (in the destroy script field).

- BlackFox

Da Doom Guy
18
Years of Service
User Offline
Joined: 8th Sep 2007
Location: My TARDIS
Posted: 20th Apr 2010 04:04
Will it work in the Test? like when you test the level? if it should it doesn't... I tried #2, but I think I could make it to where you need to reach a bunker(but I'd prefer the Officer dies and you win)

They are my Space Marines, and they shall know no fear.
Bugsy
17
Years of Service
User Offline
Joined: 24th Nov 2008
Location: another place in time
Posted: 20th Apr 2010 04:16
just add "isobjective=1" to the officer's "isobjective" field.
Da Doom Guy
18
Years of Service
User Offline
Joined: 8th Sep 2007
Location: My TARDIS
Posted: 20th Apr 2010 04:53
There we go, thanks.

They are my Space Marines, and they shall know no fear.
Nickydude
Retired Moderator
19
Years of Service
User Offline
Joined: 4th Nov 2006
Location: Look outside...
Posted: 20th Apr 2010 13:47
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Please do not simply write "Noob Question", "I am a newb", "One Noobie Question", "A question", "Please help", "This isn't working" or anything similar as the title of your post. We have a search facility, and meaningless titles do not help others find answers to their questions. It will also help you to get quicker responses if people have an idea of your thread content.

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