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FPSC Classic Models and Media / Milkshape problems

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BeauPratten
16
Years of Service
User Offline
Joined: 16th Feb 2010
Location: Newy, Australia
Posted: 20th Apr 2010 16:07
I have been using milkshape to make some models but when I try to load the x files into the entity maker it says it could not load the 3d object. can anyone help me fix it?

the three x files that I'm having problems with are attached.

I suppose that this is where I'm supposed to put some witty one liner. Well...sorry to disappoint.
Conjured Entertainment
AGK Developer
20
Years of Service
User Offline
Joined: 12th Sep 2005
Location: Nirvana
Posted: 20th Apr 2010 16:21 Edited at: 20th Apr 2010 16:25
I don't have time this morning to look at your X files, but I did want to point out that MilkShape 3D has more than one X file export.

Use the JT version as shown in the attached image...

Also note that MilkShape defaults the setting to a .1 scale so change that to 1.

Edit
Oh yea, one other thing to consider are bones.
You need at least one per model and make sure the first joint is placed at 0,0,0 on the x,y, and z axis.

Search Milkshape here in the forums because there are several threads that explain the entire process.

   Conjured Entertainment

 WARNING: Intense Madness
BeauPratten
16
Years of Service
User Offline
Joined: 16th Feb 2010
Location: Newy, Australia
Posted: 20th Apr 2010 17:18
First off I'm using JT export and secondly I have already made some models the exact same way I am now but it has only just stopped working

oh yeah, what are bones?

I suppose that this is where I'm supposed to put some witty one liner. Well...sorry to disappoint.
Cyborg ART
19
Years of Service
User Offline
Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 20th Apr 2010 22:20
As I know you dont need bones to make a static entity.

Dont know why it just stopped tough.

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